38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
|
|
#include "btFixedConstraint.h"
|
|
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
|
#include "LinearMath/btTransformUtil.h"
|
|
#include <new>
|
|
|
|
|
|
btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB)
|
|
:btGeneric6DofSpring2Constraint(rbA,rbB,frameInA,frameInB)
|
|
{
|
|
setAngularLowerLimit(btVector3(0,0,0));
|
|
setAngularUpperLimit(btVector3(0,0,0));
|
|
setLinearLowerLimit(btVector3(0,0,0));
|
|
setLinearUpperLimit(btVector3(0,0,0));
|
|
}
|
|
|
|
|
|
|
|
|
|
btFixedConstraint::~btFixedConstraint ()
|
|
{
|
|
}
|