a69cc9f13d
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
(cherry picked from commit 767e374dce
)
48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "math.h"
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namespace embree
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{
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////////////////////////////////////////////////////////////////////////////////
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/// RGBA Color Class
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////////////////////////////////////////////////////////////////////////////////
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template<typename T> struct Col4
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{
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T r, g, b, a;
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////////////////////////////////////////////////////////////////////////////////
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/// Construction
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Col4 ( ) { }
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__forceinline Col4 ( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; }
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__forceinline Col4& operator=( const Col4& other ) { r = other.r; g = other.g; b = other.b; a = other.a; return *this; }
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__forceinline explicit Col4 (const T& v) : r(v), g(v), b(v), a(v) {}
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__forceinline Col4 (const T& r, const T& g, const T& b, const T& a) : r(r), g(g), b(b), a(a) {}
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////////////////////////////////////////////////////////////////////////////////
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/// Constants
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Col4 (ZeroTy) : r(zero) , g(zero) , b(zero) , a(zero) {}
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__forceinline Col4 (OneTy) : r(one) , g(one) , b(one) , a(one) {}
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__forceinline Col4 (PosInfTy) : r(pos_inf), g(pos_inf), b(pos_inf), a(pos_inf) {}
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__forceinline Col4 (NegInfTy) : r(neg_inf), g(neg_inf), b(neg_inf), a(neg_inf) {}
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};
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/*! output operator */
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template<typename T> __forceinline embree_ostream operator<<(embree_ostream cout, const Col4<T>& a) {
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return cout << "(" << a.r << ", " << a.g << ", " << a.b << ", " << a.a << ")";
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}
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/*! default template instantiations */
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typedef Col4<unsigned char> Col4uc;
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typedef Col4<float > Col4f;
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}
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