a69cc9f13d
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
(cherry picked from commit 767e374dce
)
187 lines
9.3 KiB
C++
187 lines
9.3 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../sys/alloc.h"
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#include "math.h"
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#include "../simd/sse.h"
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namespace embree
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{
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////////////////////////////////////////////////////////////////////////////////
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/// SSE Vec3ia Type
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////////////////////////////////////////////////////////////////////////////////
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struct __aligned(16) Vec3ia
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{
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ALIGNED_STRUCT_(16);
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union {
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__m128i m128;
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struct { int x,y,z; };
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};
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typedef int Scalar;
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enum { N = 3 };
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////////////////////////////////////////////////////////////////////////////////
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/// Constructors, Assignment & Cast Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia( ) {}
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__forceinline Vec3ia( const __m128i a ) : m128(a) {}
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__forceinline Vec3ia( const Vec3ia& other ) : m128(other.m128) {}
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__forceinline Vec3ia& operator =(const Vec3ia& other) { m128 = other.m128; return *this; }
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__forceinline explicit Vec3ia( const int a ) : m128(_mm_set1_epi32(a)) {}
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__forceinline Vec3ia( const int x, const int y, const int z) : m128(_mm_set_epi32(z, z, y, x)) {}
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__forceinline explicit Vec3ia( const __m128 a ) : m128(_mm_cvtps_epi32(a)) {}
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__forceinline operator const __m128i&() const { return m128; }
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__forceinline operator __m128i&() { return m128; }
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////////////////////////////////////////////////////////////////////////////////
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/// Constants
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia( ZeroTy ) : m128(_mm_setzero_si128()) {}
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__forceinline Vec3ia( OneTy ) : m128(_mm_set1_epi32(1)) {}
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__forceinline Vec3ia( PosInfTy ) : m128(_mm_set1_epi32(pos_inf)) {}
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__forceinline Vec3ia( NegInfTy ) : m128(_mm_set1_epi32(neg_inf)) {}
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////////////////////////////////////////////////////////////////////////////////
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/// Array Access
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////////////////////////////////////////////////////////////////////////////////
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__forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; }
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__forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; }
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};
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////////////////////////////////////////////////////////////////////////////////
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/// Unary Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia operator +( const Vec3ia& a ) { return a; }
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__forceinline Vec3ia operator -( const Vec3ia& a ) { return _mm_sub_epi32(_mm_setzero_si128(), a.m128); }
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#if defined(__SSSE3__)
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__forceinline Vec3ia abs ( const Vec3ia& a ) { return _mm_abs_epi32(a.m128); }
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#endif
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////////////////////////////////////////////////////////////////////////////////
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/// Binary Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia operator +( const Vec3ia& a, const Vec3ia& b ) { return _mm_add_epi32(a.m128, b.m128); }
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__forceinline Vec3ia operator +( const Vec3ia& a, const int b ) { return a+Vec3ia(b); }
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__forceinline Vec3ia operator +( const int a, const Vec3ia& b ) { return Vec3ia(a)+b; }
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__forceinline Vec3ia operator -( const Vec3ia& a, const Vec3ia& b ) { return _mm_sub_epi32(a.m128, b.m128); }
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__forceinline Vec3ia operator -( const Vec3ia& a, const int b ) { return a-Vec3ia(b); }
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__forceinline Vec3ia operator -( const int a, const Vec3ia& b ) { return Vec3ia(a)-b; }
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#if defined(__SSE4_1__)
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__forceinline Vec3ia operator *( const Vec3ia& a, const Vec3ia& b ) { return _mm_mullo_epi32(a.m128, b.m128); }
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__forceinline Vec3ia operator *( const Vec3ia& a, const int b ) { return a * Vec3ia(b); }
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__forceinline Vec3ia operator *( const int a, const Vec3ia& b ) { return Vec3ia(a) * b; }
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#endif
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__forceinline Vec3ia operator &( const Vec3ia& a, const Vec3ia& b ) { return _mm_and_si128(a.m128, b.m128); }
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__forceinline Vec3ia operator &( const Vec3ia& a, const int b ) { return a & Vec3ia(b); }
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__forceinline Vec3ia operator &( const int a, const Vec3ia& b ) { return Vec3ia(a) & b; }
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__forceinline Vec3ia operator |( const Vec3ia& a, const Vec3ia& b ) { return _mm_or_si128(a.m128, b.m128); }
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__forceinline Vec3ia operator |( const Vec3ia& a, const int b ) { return a | Vec3ia(b); }
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__forceinline Vec3ia operator |( const int a, const Vec3ia& b ) { return Vec3ia(a) | b; }
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__forceinline Vec3ia operator ^( const Vec3ia& a, const Vec3ia& b ) { return _mm_xor_si128(a.m128, b.m128); }
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__forceinline Vec3ia operator ^( const Vec3ia& a, const int b ) { return a ^ Vec3ia(b); }
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__forceinline Vec3ia operator ^( const int a, const Vec3ia& b ) { return Vec3ia(a) ^ b; }
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__forceinline Vec3ia operator <<( const Vec3ia& a, const int n ) { return _mm_slli_epi32(a.m128, n); }
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__forceinline Vec3ia operator >>( const Vec3ia& a, const int n ) { return _mm_srai_epi32(a.m128, n); }
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__forceinline Vec3ia sll ( const Vec3ia& a, const int b ) { return _mm_slli_epi32(a.m128, b); }
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__forceinline Vec3ia sra ( const Vec3ia& a, const int b ) { return _mm_srai_epi32(a.m128, b); }
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__forceinline Vec3ia srl ( const Vec3ia& a, const int b ) { return _mm_srli_epi32(a.m128, b); }
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////////////////////////////////////////////////////////////////////////////////
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/// Assignment Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia& operator +=( Vec3ia& a, const Vec3ia& b ) { return a = a + b; }
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__forceinline Vec3ia& operator +=( Vec3ia& a, const int& b ) { return a = a + b; }
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__forceinline Vec3ia& operator -=( Vec3ia& a, const Vec3ia& b ) { return a = a - b; }
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__forceinline Vec3ia& operator -=( Vec3ia& a, const int& b ) { return a = a - b; }
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#if defined(__SSE4_1__)
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__forceinline Vec3ia& operator *=( Vec3ia& a, const Vec3ia& b ) { return a = a * b; }
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__forceinline Vec3ia& operator *=( Vec3ia& a, const int& b ) { return a = a * b; }
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#endif
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__forceinline Vec3ia& operator &=( Vec3ia& a, const Vec3ia& b ) { return a = a & b; }
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__forceinline Vec3ia& operator &=( Vec3ia& a, const int& b ) { return a = a & b; }
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__forceinline Vec3ia& operator |=( Vec3ia& a, const Vec3ia& b ) { return a = a | b; }
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__forceinline Vec3ia& operator |=( Vec3ia& a, const int& b ) { return a = a | b; }
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__forceinline Vec3ia& operator <<=( Vec3ia& a, const int& b ) { return a = a << b; }
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__forceinline Vec3ia& operator >>=( Vec3ia& a, const int& b ) { return a = a >> b; }
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////////////////////////////////////////////////////////////////////////////////
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/// Reductions
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////////////////////////////////////////////////////////////////////////////////
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__forceinline int reduce_add(const Vec3ia& v) { return v.x+v.y+v.z; }
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__forceinline int reduce_mul(const Vec3ia& v) { return v.x*v.y*v.z; }
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__forceinline int reduce_min(const Vec3ia& v) { return min(v.x,v.y,v.z); }
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__forceinline int reduce_max(const Vec3ia& v) { return max(v.x,v.y,v.z); }
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////////////////////////////////////////////////////////////////////////////////
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/// Comparison Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline bool operator ==( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) == 7; }
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__forceinline bool operator !=( const Vec3ia& a, const Vec3ia& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(a.m128, b.m128))) & 7) != 7; }
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__forceinline bool operator < ( const Vec3ia& a, const Vec3ia& b ) {
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if (a.x != b.x) return a.x < b.x;
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if (a.y != b.y) return a.y < b.y;
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if (a.z != b.z) return a.z < b.z;
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return false;
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}
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__forceinline Vec3ba eq_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpeq_epi32 (a.m128, b.m128)); }
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__forceinline Vec3ba lt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmplt_epi32 (a.m128, b.m128)); }
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__forceinline Vec3ba gt_mask( const Vec3ia& a, const Vec3ia& b ) { return _mm_castsi128_ps(_mm_cmpgt_epi32 (a.m128, b.m128)); }
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////////////////////////////////////////////////////////////////////////////////
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/// Select
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////////////////////////////////////////////////////////////////////////////////
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__forceinline Vec3ia select( const Vec3ba& m, const Vec3ia& t, const Vec3ia& f ) {
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#if defined(__SSE4_1__)
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return _mm_castps_si128(_mm_blendv_ps(_mm_castsi128_ps(f), _mm_castsi128_ps(t), m));
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#else
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return _mm_or_si128(_mm_and_si128(_mm_castps_si128(m), t), _mm_andnot_si128(_mm_castps_si128(m), f));
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#endif
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}
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#if defined(__SSE4_1__)
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__forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return _mm_min_epi32(a.m128,b.m128); }
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__forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return _mm_max_epi32(a.m128,b.m128); }
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#else
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__forceinline Vec3ia min( const Vec3ia& a, const Vec3ia& b ) { return select(lt_mask(a,b),a,b); }
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__forceinline Vec3ia max( const Vec3ia& a, const Vec3ia& b ) { return select(gt_mask(a,b),a,b); }
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#endif
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////////////////////////////////////////////////////////////////////////////////
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/// Output Operators
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////////////////////////////////////////////////////////////////////////////////
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__forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ia& a) {
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return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")";
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}
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}
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