a69cc9f13d
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.
`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
(cherry picked from commit 767e374dce
)
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "default.h"
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#include "accel.h"
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namespace embree
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{
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#define MODE_HIGH_QUALITY (1<<8)
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/*! virtual interface for all hierarchy builders */
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class Builder : public RefCount {
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public:
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static const size_t DEFAULT_SINGLE_THREAD_THRESHOLD = 1024;
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/*! initiates the hierarchy builder */
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virtual void build() = 0;
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/*! notifies the builder about the deletion of some geometry */
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virtual void deleteGeometry(size_t geomID) {};
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/*! clears internal builder state */
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virtual void clear() = 0;
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};
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/*! virtual interface for progress monitor class */
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struct BuildProgressMonitor {
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virtual void operator() (size_t dn) const = 0;
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};
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/*! build the progress monitor interface from a closure */
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template<typename Closure>
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struct ProgressMonitorClosure : BuildProgressMonitor
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{
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public:
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ProgressMonitorClosure (const Closure& closure) : closure(closure) {}
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void operator() (size_t dn) const { closure(dn); }
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private:
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const Closure closure;
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};
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template<typename Closure> __forceinline const ProgressMonitorClosure<Closure> BuildProgressMonitorFromClosure(const Closure& closure) {
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return ProgressMonitorClosure<Closure>(closure);
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}
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struct LineSegments;
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struct TriangleMesh;
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struct QuadMesh;
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struct UserGeometry;
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class Scene;
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typedef void (*createLineSegmentsAccelTy)(Scene* scene, LineSegments* mesh, AccelData*& accel, Builder*& builder);
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typedef void (*createTriangleMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
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typedef void (*createQuadMeshAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
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typedef void (*createUserGeometryAccelTy)(Scene* scene, unsigned int geomID, AccelData*& accel, Builder*& builder);
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}
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