godot/platform/ios/detect.py
Rémi Verschelde 3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00

163 lines
4.9 KiB
Python

import os
import sys
from methods import detect_darwin_sdk_path
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from SCons import Environment
def get_name():
return "iOS"
def can_build():
if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
return True
return False
def get_opts():
from SCons.Variables import BoolVariable
return [
(
"IOS_TOOLCHAIN_PATH",
"Path to iOS toolchain",
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
),
("IOS_SDK_PATH", "Path to the iOS SDK", ""),
BoolVariable("ios_simulator", "Build for iOS Simulator", False),
("ios_triple", "Triple for ios toolchain", ""),
]
def get_doc_classes():
return [
"EditorExportPlatformIOS",
]
def get_doc_path():
return "doc_classes"
def get_flags():
return [
("arch", "arm64"), # Default for convenience.
("target", "template_debug"),
("use_volk", False),
]
def configure(env: "Environment"):
# Validate arch.
supported_arches = ["x86_64", "arm64"]
if env["arch"] not in supported_arches:
print(
'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
% (env["arch"], ", ".join(supported_arches))
)
sys.exit()
## LTO
if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
env.Append(LINKFLAGS=["-flto=thin"])
else:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
## Compiler configuration
# Save this in environment for use by other modules
if "OSXCROSS_IOS" in os.environ:
env["osxcross"] = True
env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
ccache_path = os.environ.get("CCACHE")
if ccache_path is None:
env["CC"] = compiler_path + "clang"
env["CXX"] = compiler_path + "clang++"
env["S_compiler"] = compiler_path + "clang"
else:
# there aren't any ccache wrappers available for iOS,
# to enable caching we need to prepend the path to the ccache binary
env["CC"] = ccache_path + " " + compiler_path + "clang"
env["CXX"] = ccache_path + " " + compiler_path + "clang++"
env["S_compiler"] = ccache_path + " " + compiler_path + "clang"
env["AR"] = compiler_path + "ar"
env["RANLIB"] = compiler_path + "ranlib"
## Compile flags
if env["ios_simulator"]:
detect_darwin_sdk_path("iossimulator", env)
env.Append(ASFLAGS=["-mios-simulator-version-min=11.0"])
env.Append(CCFLAGS=["-mios-simulator-version-min=11.0"])
env.extra_suffix = ".simulator" + env.extra_suffix
else:
detect_darwin_sdk_path("ios", env)
env.Append(ASFLAGS=["-miphoneos-version-min=11.0"])
env.Append(CCFLAGS=["-miphoneos-version-min=11.0"])
if env["arch"] == "x86_64":
if not env["ios_simulator"]:
print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
sys.exit(255)
env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
env.Append(
CCFLAGS=(
"-fobjc-arc -arch x86_64"
" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
" -fasm-blocks -isysroot $IOS_SDK_PATH"
).split()
)
env.Append(ASFLAGS=["-arch", "x86_64"])
elif env["arch"] == "arm64":
env.Append(
CCFLAGS=(
"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
" -isysroot $IOS_SDK_PATH".split()
)
)
env.Append(ASFLAGS=["-arch", "arm64"])
env.Append(CPPDEFINES=["NEED_LONG_INT"])
# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
env.Prepend(
CPPPATH=[
"$IOS_SDK_PATH/usr/include",
"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
]
)
env.Prepend(CPPPATH=["#platform/ios"])
env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
if env["vulkan"]:
env.Append(CPPDEFINES=["VULKAN_ENABLED"])
if env["opengl3"]:
env.Append(CPPDEFINES=["GLES3_ENABLED"])
env.Prepend(
CPPPATH=[
"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
]
)