godot/platform/osx
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
..
export Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
SCsub osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
audio_driver_osx.cpp
audio_driver_osx.h
context_gl_osx.cpp
context_gl_osx.h
detect.py osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
dir_access_osx.h Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
dir_access_osx.mm Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
godot_main_osx.mm rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
godot_osx.h
godot_osx.mm
joystick_osx.cpp osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
joystick_osx.h osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_osx.h osx: Support gamepad input. 2016-09-06 00:47:54 +02:00
os_osx.mm Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
platform_config.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sem_osx.cpp
sem_osx.h