..
export
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
SCsub
Better fix for visual studio project generation.
2016-01-06 22:47:43 -07:00
context_gl_win.cpp
vsync support
2016-06-05 19:14:33 -03:00
context_gl_win.h
vsync support
2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
detect.py
scons detects standalone MSVC on Windows
2016-09-16 11:17:57 +02:00
godot.ico
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
godot_res.rc
Fix Windows resource script
2016-07-27 15:35:49 -03:00
godot_win.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
joystick.cpp
fixes #5464 windows_joystick close_joystick bug
2016-06-29 23:00:45 +02:00
joystick.h
Windows: Support gamepad vibration using XInput.
2016-06-15 14:40:57 +02:00
key_mapping_win.cpp
Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
2016-02-17 23:01:27 +01:00
key_mapping_win.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
lang_table.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
logo.png
Fixed iCCp chunk in pngs
2016-06-22 21:13:29 +02:00
os_windows.cpp
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
os_windows.h
Improve debug focus behavior
2016-09-14 04:02:18 +02:00
packet_peer_udp_winsock.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
packet_peer_udp_winsock.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
platform_config.h
Begining of GLES3 renderer:
2016-10-03 21:35:16 +02:00
stream_peer_winsock.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
stream_peer_winsock.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
tcp_server_winsock.cpp
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
tcp_server_winsock.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00