godot/servers
Hugo Locurcio 562613ac37
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.

(cherry picked from commit 26a220bd31)
2024-03-12 00:38:27 +01:00
..
audio Fix AudioStreamRandomizer.random_volume_offset_db not working 2023-10-14 10:52:27 +08:00
camera
debugger Fix editor profiler script function sort order 2024-03-11 16:39:14 +01:00
extensions Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
movie_writer Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
navigation
physics_2d Fix body leaving area gravity influence 2024-01-24 16:38:28 +01:00
physics_3d Fix body leaving area gravity influence 2024-01-24 16:38:28 +01:00
rendering Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-12 00:38:27 +01:00
text [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
xr Fix issue with OpenXR environment blend mode not being applied properly 2023-09-13 14:07:23 +10:00
audio_server.cpp Fix AudioServer::start_playback_stream does not iterate through given p_bus_volumes 2024-03-11 23:20:53 +01:00
audio_server.h Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
camera_server.cpp
camera_server.h
display_server_headless.h [DisplayServer] Add method to check if native window is focused. 2023-06-16 10:27:52 +03:00
display_server.cpp [macOS] Add about_to_open and popup_hide callback for the global menus, move part of logic to the PopupMenu to allow live menu modification. 2023-10-04 09:49:51 +03:00
display_server.h Merge pull request #81218 from bruvzg/_temp_fs 2023-10-04 15:34:16 +02:00
navigation_server_2d_dummy.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_3d_dummy.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_server_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
navigation_server_3d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp Fix missing clear for some set_exclude* query parameter methods 2023-09-21 13:30:57 +02:00
physics_server_3d.h Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
register_server_types.cpp Moved face_index field in 3D RayResult to end of struct 2023-09-26 23:18:16 +02:00
register_server_types.h
rendering_server.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-03-11 15:00:43 +01:00
rendering_server.h Store ArrayMesh path in RenderingServer for use in error messages 2024-03-11 15:00:43 +01:00
SCsub
server_wrap_mt_common.h
text_server.cpp [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
text_server.h [Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
xr_server.cpp Added docs for DRAW_ORDER_REVERSE_LIFETIME constant and minor XR log improvement 2023-11-11 21:17:19 +05:30
xr_server.h