a6f3bc7c69
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
1093 lines
53 KiB
C++
1093 lines
53 KiB
C++
/*************************************************************************/
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/* rasterizer_effects_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "rasterizer_effects_rd.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "cubemap_coeffs.h"
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static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
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p_array[0] = p_basis.elements[0][0];
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p_array[1] = p_basis.elements[1][0];
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p_array[2] = p_basis.elements[2][0];
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p_array[3] = 0;
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p_array[4] = p_basis.elements[0][1];
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p_array[5] = p_basis.elements[1][1];
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p_array[6] = p_basis.elements[2][1];
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p_array[7] = 0;
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p_array[8] = p_basis.elements[0][2];
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p_array[9] = p_basis.elements[1][2];
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p_array[10] = p_basis.elements[2][2];
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p_array[11] = 0;
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}
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RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
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if (image_to_uniform_set_cache.has(p_image)) {
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RID uniform_set = image_to_uniform_set_cache[p_image];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.ids.push_back(p_image);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
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image_to_uniform_set_cache[p_image] = uniform_set;
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return uniform_set;
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}
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RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blur.shader.version_get_shader(blur.shader_version, 0), 0);
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texture_to_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_compute_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
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texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y, bool p_force_luminance) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_flip_y) {
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blur.push_constant.flags |= BLUR_FLAG_FLIP_Y;
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}
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if (p_force_luminance) {
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blur.push_constant.flags |= BLUR_COPY_FORCE_LUMINANCE;
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}
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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if (p_region != Rect2()) {
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blur.push_constant.flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_SIMPLY_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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uint32_t base_flags = 0;
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if (p_region != Rect2()) {
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base_flags = BLUR_FLAG_USE_BLUR_SECTION;
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blur.push_constant.section[0] = p_region.position.x;
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blur.push_constant.section[1] = p_region.position.y;
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blur.push_constant.section[2] = p_region.size.width;
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blur.push_constant.section[3] = p_region.size.height;
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}
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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//HORIZONTAL
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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//VERTICAL
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draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_GAUSSIAN_BLUR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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BlurMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW;
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uint32_t base_flags = 0;
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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blur.push_constant.glow_strength = p_strength;
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blur.push_constant.glow_bloom = p_bloom;
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blur.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
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blur.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
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blur.push_constant.glow_exposure = p_exposure;
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blur.push_constant.glow_white = 0; //actually unused
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blur.push_constant.glow_luminance_cap = p_luminance_cap;
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blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
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//HORIZONTAL
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_framebuffer_half)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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if (p_auto_exposure.is_valid() && p_first_pass) {
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_auto_exposure), 1);
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}
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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blur_mode = BLUR_MODE_GAUSSIAN_GLOW;
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//VERTICAL
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draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_rd_texture_half), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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blur.push_constant.flags = base_flags;
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_framebuffer, const Vector2 &p_pixel_size) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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blur.push_constant.pixel_size[0] = p_pixel_size.x;
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blur.push_constant.pixel_size[1] = p_pixel_size.y;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur.pipelines[BLUR_MODE_MIPMAP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur.push_constant, sizeof(BlurPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip) {
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CopyToDPPushConstant push_constant;
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push_constant.bias = p_bias;
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push_constant.z_far = p_z_far;
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push_constant.z_near = p_z_near;
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push_constant.z_flip = p_dp_flip;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy.pipelines[COPY_MODE_CUBE_TO_DP].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
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RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
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RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
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zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));
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tonemap.push_constant.use_bcs = p_settings.use_bcs;
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tonemap.push_constant.bcs[0] = p_settings.brightness;
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tonemap.push_constant.bcs[1] = p_settings.contrast;
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tonemap.push_constant.bcs[2] = p_settings.saturation;
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tonemap.push_constant.use_glow = p_settings.use_glow;
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tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
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tonemap.push_constant.glow_level_flags = p_settings.glow_level_flags;
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tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
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tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
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tonemap.push_constant.glow_mode = p_settings.glow_mode;
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TonemapMode mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
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tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
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tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
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tonemap.push_constant.exposure = p_settings.exposure;
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tonemap.push_constant.white = p_settings.white;
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tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;
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tonemap.push_constant.use_color_correction = p_settings.use_color_correction;
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2);
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
|
|
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
|
|
|
|
RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
|
|
RD::get_singleton()->draw_list_draw(draw_list, true);
|
|
RD::get_singleton()->draw_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
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|
|
|
luminance_reduce.push_constant.source_size[0] = p_source_size.x;
|
|
luminance_reduce.push_constant.source_size[1] = p_source_size.y;
|
|
luminance_reduce.push_constant.max_luminance = p_max_luminance;
|
|
luminance_reduce.push_constant.min_luminance = p_min_luminance;
|
|
luminance_reduce.push_constant.exposure_adjust = p_adjust;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
for (int i = 0; i < p_reduce.size(); i++) {
|
|
|
|
if (i == 0) {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
|
|
} else {
|
|
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
|
|
|
|
if (i == p_reduce.size() - 1 && !p_set) {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
|
|
} else {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
|
|
|
|
int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
|
|
int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
|
|
luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
|
|
luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) {
|
|
|
|
bokeh.push_constant.blur_far_active = p_dof_far;
|
|
bokeh.push_constant.blur_far_begin = p_dof_far_begin;
|
|
bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size;
|
|
|
|
bokeh.push_constant.blur_near_active = p_dof_near;
|
|
bokeh.push_constant.blur_near_begin = p_dof_near_begin;
|
|
bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size);
|
|
bokeh.push_constant.use_jitter = p_use_jitter;
|
|
bokeh.push_constant.jitter_seed = Math::randf() * 1000.0;
|
|
|
|
bokeh.push_constant.z_near = p_cam_znear;
|
|
bokeh.push_constant.z_far = p_cam_zfar;
|
|
bokeh.push_constant.orthogonal = p_cam_orthogonal;
|
|
bokeh.push_constant.blur_size = p_bokeh_size;
|
|
|
|
bokeh.push_constant.second_pass = false;
|
|
bokeh.push_constant.half_size = false;
|
|
|
|
bokeh.push_constant.blur_scale = 0.5;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
/* FIRST PASS */
|
|
// The alpha channel of the source color texture is filled with the expected circle size
|
|
// If used for DOF far, the size is positive, if used for near, its negative.
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1);
|
|
|
|
int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1;
|
|
int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1;
|
|
bokeh.push_constant.size[0] = p_base_texture_size.x;
|
|
bokeh.push_constant.size[1] = p_base_texture_size.y;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) {
|
|
|
|
//second pass
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]);
|
|
|
|
static const int quality_samples[4] = { 6, 12, 12, 24 };
|
|
|
|
bokeh.push_constant.steps = quality_samples[p_quality];
|
|
|
|
if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
|
|
//box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes)
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
|
|
|
|
x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
|
|
y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
|
|
bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
|
|
bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
|
|
bokeh.push_constant.half_size = true;
|
|
bokeh.push_constant.blur_size *= 0.5;
|
|
|
|
} else {
|
|
//medium and high quality use full size
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
//third pass
|
|
bokeh.push_constant.second_pass = true;
|
|
|
|
if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture2), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);
|
|
} else {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 1);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
|
|
//forth pass, upscale for low quality
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1);
|
|
|
|
x_groups = (p_base_texture_size.x - 1) / 8 + 1;
|
|
y_groups = (p_base_texture_size.y - 1) / 8 + 1;
|
|
bokeh.push_constant.size[0] = p_base_texture_size.x;
|
|
bokeh.push_constant.size[1] = p_base_texture_size.y;
|
|
bokeh.push_constant.half_size = false;
|
|
bokeh.push_constant.second_pass = false;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
}
|
|
} else {
|
|
//circle
|
|
|
|
//second pass
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH_CIRCULAR]);
|
|
|
|
static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 };
|
|
|
|
bokeh.push_constant.steps = 0;
|
|
bokeh.push_constant.blur_scale = quality_scale[p_quality];
|
|
|
|
//circle always runs in half size, otherwise too expensive
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
|
|
|
|
x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
|
|
y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
|
|
bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
|
|
bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
|
|
bokeh.push_constant.half_size = true;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
//circle is just one pass, then upscale
|
|
|
|
// upscale
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);
|
|
|
|
x_groups = (p_base_texture_size.x - 1) / 8 + 1;
|
|
y_groups = (p_base_texture_size.y - 1) / 8 + 1;
|
|
bokeh.push_constant.size[0] = p_base_texture_size.x;
|
|
bokeh.push_constant.size[1] = p_base_texture_size.y;
|
|
bokeh.push_constant.half_size = false;
|
|
bokeh.push_constant.second_pass = false;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, const Size2i &p_depth_buffer_size, RID p_depth_mipmaps_texture, const Vector<RID> &depth_mipmaps, RID p_ao1, bool p_half_size, RID p_ao2, RID p_upscale_buffer, float p_intensity, float p_radius, float p_bias, const CameraMatrix &p_projection, RS::EnvironmentSSAOQuality p_quality, RS::EnvironmentSSAOBlur p_blur, float p_edge_sharpness) {
|
|
|
|
//minify first
|
|
ssao.minify_push_constant.orthogonal = p_projection.is_orthogonal();
|
|
ssao.minify_push_constant.z_near = p_projection.get_z_near();
|
|
ssao.minify_push_constant.z_far = p_projection.get_z_far();
|
|
ssao.minify_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
|
|
ssao.minify_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
|
|
ssao.minify_push_constant.source_size[0] = p_depth_buffer_size.x;
|
|
ssao.minify_push_constant.source_size[1] = p_depth_buffer_size.y;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
|
|
/* FIRST PASS */
|
|
// Minify the depth buffer.
|
|
|
|
for (int i = 0; i < depth_mipmaps.size(); i++) {
|
|
|
|
if (i == 0) {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_FIRST]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
|
|
} else {
|
|
if (i == 1) {
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_MINIFY_MIPMAP]);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i - 1]), 0);
|
|
}
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(depth_mipmaps[i]), 1);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.minify_push_constant, sizeof(SSAOMinifyPushConstant));
|
|
// shrink after set
|
|
ssao.minify_push_constant.source_size[0] = MAX(1, ssao.minify_push_constant.source_size[0] >> 1);
|
|
ssao.minify_push_constant.source_size[1] = MAX(1, ssao.minify_push_constant.source_size[1] >> 1);
|
|
|
|
int x_groups = (ssao.minify_push_constant.source_size[0] - 1) / 8 + 1;
|
|
int y_groups = (ssao.minify_push_constant.source_size[1] - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
}
|
|
|
|
/* SECOND PASS */
|
|
// Gather samples
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[(SSAO_GATHER_LOW + p_quality) + (p_half_size ? 4 : 0)]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 1);
|
|
if (!p_half_size) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 2);
|
|
}
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_normal_buffer), 3);
|
|
|
|
ssao.gather_push_constant.screen_size[0] = p_depth_buffer_size.x;
|
|
ssao.gather_push_constant.screen_size[1] = p_depth_buffer_size.y;
|
|
if (p_half_size) {
|
|
ssao.gather_push_constant.screen_size[0] >>= 1;
|
|
ssao.gather_push_constant.screen_size[1] >>= 1;
|
|
}
|
|
ssao.gather_push_constant.z_far = p_projection.get_z_far();
|
|
ssao.gather_push_constant.z_near = p_projection.get_z_near();
|
|
ssao.gather_push_constant.orthogonal = p_projection.is_orthogonal();
|
|
|
|
ssao.gather_push_constant.proj_info[0] = -2.0f / (ssao.gather_push_constant.screen_size[0] * p_projection.matrix[0][0]);
|
|
ssao.gather_push_constant.proj_info[1] = -2.0f / (ssao.gather_push_constant.screen_size[1] * p_projection.matrix[1][1]);
|
|
ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
|
|
ssao.gather_push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
|
|
//ssao.gather_push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
|
|
//ssao.gather_push_constant.proj_info[3] = -(1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
|
|
|
|
ssao.gather_push_constant.radius = p_radius;
|
|
|
|
ssao.gather_push_constant.proj_scale = float(p_projection.get_pixels_per_meter(ssao.gather_push_constant.screen_size[0]));
|
|
ssao.gather_push_constant.bias = p_bias;
|
|
ssao.gather_push_constant.intensity_div_r6 = p_intensity / pow(p_radius, 6.0f);
|
|
|
|
ssao.gather_push_constant.pixel_size[0] = 1.0 / p_depth_buffer_size.x;
|
|
ssao.gather_push_constant.pixel_size[1] = 1.0 / p_depth_buffer_size.y;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));
|
|
|
|
int x_groups = (ssao.gather_push_constant.screen_size[0] - 1) / 8 + 1;
|
|
int y_groups = (ssao.gather_push_constant.screen_size[1] - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
/* THIRD PASS */
|
|
// Blur horizontal
|
|
|
|
ssao.blur_push_constant.edge_sharpness = p_edge_sharpness;
|
|
ssao.blur_push_constant.filter_scale = p_blur;
|
|
ssao.blur_push_constant.screen_size[0] = ssao.gather_push_constant.screen_size[0];
|
|
ssao.blur_push_constant.screen_size[1] = ssao.gather_push_constant.screen_size[1];
|
|
ssao.blur_push_constant.z_far = p_projection.get_z_far();
|
|
ssao.blur_push_constant.z_near = p_projection.get_z_near();
|
|
ssao.blur_push_constant.orthogonal = p_projection.is_orthogonal();
|
|
ssao.blur_push_constant.axis[0] = 1;
|
|
ssao.blur_push_constant.axis[1] = 0;
|
|
|
|
if (p_blur != RS::ENV_SSAO_BLUR_DISABLED) {
|
|
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[p_half_size ? SSAO_BLUR_PASS_HALF : SSAO_BLUR_PASS]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
|
|
if (p_half_size) {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 1);
|
|
} else {
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
|
|
}
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao2), 3);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
|
|
/* THIRD PASS */
|
|
// Blur vertical
|
|
|
|
ssao.blur_push_constant.axis[0] = 0;
|
|
ssao.blur_push_constant.axis[1] = 1;
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao2), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao1), 3);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
}
|
|
if (p_half_size) { //must upscale
|
|
|
|
/* FOURTH PASS */
|
|
// upscale if half size
|
|
//back to full size
|
|
ssao.blur_push_constant.screen_size[0] = p_depth_buffer_size.x;
|
|
ssao.blur_push_constant.screen_size[1] = p_depth_buffer_size.y;
|
|
|
|
RD::get_singleton()->compute_list_add_barrier(compute_list);
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_BLUR_UPSCALE]);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao1), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 3);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 1);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_mipmaps_texture), 2);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant)); //not used but set anyway
|
|
|
|
x_groups = (p_depth_buffer_size.x - 1) / 8 + 1;
|
|
y_groups = (p_depth_buffer_size.y - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
}
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
|
|
|
|
roughness_limiter.push_constant.screen_size[0] = p_size.x;
|
|
roughness_limiter.push_constant.screen_size[1] = p_size.y;
|
|
roughness_limiter.push_constant.curve = p_curve;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);
|
|
|
|
int x_groups = (p_size.x - 1) / 8 + 1;
|
|
int y_groups = (p_size.y - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
|
|
|
|
zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
|
|
|
|
roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
|
|
roughness.push_constant.roughness = p_roughness;
|
|
roughness.push_constant.sample_count = p_sample_count;
|
|
roughness.push_constant.use_direct_write = p_roughness == 0.0;
|
|
roughness.push_constant.face_size = p_size;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline);
|
|
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));
|
|
|
|
int x_groups = (p_size - 1) / 8 + 1;
|
|
int y_groups = (p_size - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
|
|
|
|
cubemap_downsampler.push_constant.face_size = p_size.x;
|
|
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);
|
|
|
|
int x_groups = (p_size.x - 1) / 8 + 1;
|
|
int y_groups = (p_size.y - 1) / 8 + 1;
|
|
|
|
RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
for (int i = 0; i < p_dest_cubemap.size(); i++) {
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_IMAGE;
|
|
u.binding = i;
|
|
u.ids.push_back(p_dest_cubemap[i]);
|
|
uniforms.push_back(u);
|
|
}
|
|
if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
|
|
RD::get_singleton()->free(filter.image_uniform_set);
|
|
}
|
|
filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2);
|
|
|
|
int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
|
|
pipeline = filter.use_high_quality ? pipeline : pipeline + 1;
|
|
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
|
|
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
|
|
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);
|
|
|
|
int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64
|
|
|
|
RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face
|
|
|
|
RD::get_singleton()->compute_list_end();
|
|
}
|
|
|
|
void RasterizerEffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_lights, RenderPipelineVertexFormatCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
|
|
|
|
SkyPushConstant sky_push_constant;
|
|
|
|
zeromem(&sky_push_constant, sizeof(SkyPushConstant));
|
|
|
|
sky_push_constant.proj[0] = p_camera.matrix[2][0];
|
|
sky_push_constant.proj[1] = p_camera.matrix[0][0];
|
|
sky_push_constant.proj[2] = p_camera.matrix[2][1];
|
|
sky_push_constant.proj[3] = p_camera.matrix[1][1];
|
|
sky_push_constant.position[0] = p_position.x;
|
|
sky_push_constant.position[1] = p_position.y;
|
|
sky_push_constant.position[2] = p_position.z;
|
|
sky_push_constant.multiplier = p_multiplier;
|
|
sky_push_constant.time = p_time;
|
|
store_transform_3x3(p_orientation, sky_push_constant.orientation);
|
|
|
|
RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb);
|
|
|
|
RD::DrawListID draw_list = p_list;
|
|
|
|
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format));
|
|
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0);
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_lights, 3);
|
|
|
|
RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
|
|
|
|
RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant));
|
|
|
|
RD::get_singleton()->draw_list_draw(draw_list, true);
|
|
}
|
|
|
|
RasterizerEffectsRD::RasterizerEffectsRD() {
|
|
|
|
{
|
|
// Initialize blur
|
|
Vector<String> blur_modes;
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
|
|
blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_LOW\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_MEDIUM\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_NEAR_BLUR\n#define DOF_QUALITY_HIGH\n#define DOF_NEAR_BLUR_MERGE\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_LOW\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_MEDIUM\n");
|
|
blur_modes.push_back("\n#define MODE_DOF_FAR_BLUR\n#define DOF_QUALITY_HIGH\n");
|
|
blur_modes.push_back("\n#define MODE_SSAO_MERGE\n");
|
|
blur_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
|
|
blur_modes.push_back("\n#define MODE_MIPMAP\n");
|
|
|
|
blur.shader.initialize(blur_modes);
|
|
zeromem(&blur.push_constant, sizeof(BlurPushConstant));
|
|
blur.shader_version = blur.shader.version_create();
|
|
|
|
for (int i = 0; i < BLUR_MODE_MAX; i++) {
|
|
blur.pipelines[i].setup(blur.shader.version_get_shader(blur.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize roughness
|
|
Vector<String> cubemap_roughness_modes;
|
|
cubemap_roughness_modes.push_back("");
|
|
roughness.shader.initialize(cubemap_roughness_modes);
|
|
|
|
roughness.shader_version = roughness.shader.version_create();
|
|
|
|
roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0));
|
|
}
|
|
|
|
{
|
|
// Initialize tonemapper
|
|
Vector<String> tonemap_modes;
|
|
tonemap_modes.push_back("\n");
|
|
tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
|
|
|
|
tonemap.shader.initialize(tonemap_modes);
|
|
|
|
tonemap.shader_version = tonemap.shader.version_create();
|
|
|
|
for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
|
|
tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize luminance_reduce
|
|
Vector<String> luminance_reduce_modes;
|
|
luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
|
|
luminance_reduce_modes.push_back("\n");
|
|
luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
|
|
|
|
luminance_reduce.shader.initialize(luminance_reduce_modes);
|
|
|
|
luminance_reduce.shader_version = luminance_reduce.shader.version_create();
|
|
|
|
for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
|
|
luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize copier
|
|
Vector<String> copy_modes;
|
|
copy_modes.push_back("\n#define MODE_CUBE_TO_DP\n");
|
|
|
|
copy.shader.initialize(copy_modes);
|
|
|
|
copy.shader_version = copy.shader.version_create();
|
|
|
|
for (int i = 0; i < COPY_MODE_MAX; i++) {
|
|
copy.pipelines[i].setup(copy.shader.version_get_shader(copy.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize bokeh
|
|
Vector<String> bokeh_modes;
|
|
bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n");
|
|
bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n");
|
|
bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n");
|
|
bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n");
|
|
bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n");
|
|
|
|
bokeh.shader.initialize(bokeh_modes);
|
|
|
|
bokeh.shader_version = bokeh.shader.version_create();
|
|
|
|
for (int i = 0; i < BOKEH_MAX; i++) {
|
|
bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i));
|
|
}
|
|
}
|
|
|
|
{
|
|
// Initialize ssao
|
|
uint32_t pipeline = 0;
|
|
{
|
|
Vector<String> ssao_modes;
|
|
ssao_modes.push_back("\n#define MINIFY_START\n");
|
|
ssao_modes.push_back("\n");
|
|
|
|
ssao.minify_shader.initialize(ssao_modes);
|
|
|
|
ssao.minify_shader_version = ssao.minify_shader.version_create();
|
|
|
|
for (int i = 0; i <= SSAO_MINIFY_MIPMAP; i++) {
|
|
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.minify_shader.version_get_shader(ssao.minify_shader_version, i));
|
|
pipeline++;
|
|
}
|
|
}
|
|
{
|
|
Vector<String> ssao_modes;
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n");
|
|
ssao_modes.push_back("\n");
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n");
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n");
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_LOW\n#define USE_HALF_SIZE\n");
|
|
ssao_modes.push_back("\n#define USE_HALF_SIZE\n");
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_HIGH\n#define USE_HALF_SIZE\n");
|
|
ssao_modes.push_back("\n#define SSAO_QUALITY_ULTRA\n#define USE_HALF_SIZE\n");
|
|
|
|
ssao.gather_shader.initialize(ssao_modes);
|
|
|
|
ssao.gather_shader_version = ssao.gather_shader.version_create();
|
|
|
|
for (int i = SSAO_GATHER_LOW; i <= SSAO_GATHER_ULTRA_HALF; i++) {
|
|
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER_LOW));
|
|
pipeline++;
|
|
}
|
|
}
|
|
{
|
|
Vector<String> ssao_modes;
|
|
ssao_modes.push_back("\n#define MODE_FULL_SIZE\n");
|
|
ssao_modes.push_back("\n");
|
|
ssao_modes.push_back("\n#define MODE_UPSCALE\n");
|
|
|
|
ssao.blur_shader.initialize(ssao_modes);
|
|
|
|
ssao.blur_shader_version = ssao.blur_shader.version_create();
|
|
|
|
for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_UPSCALE; i++) {
|
|
ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));
|
|
pipeline++;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(pipeline != SSAO_MAX);
|
|
}
|
|
|
|
{
|
|
// Initialize roughness limiter
|
|
Vector<String> shader_modes;
|
|
shader_modes.push_back("");
|
|
|
|
roughness_limiter.shader.initialize(shader_modes);
|
|
|
|
roughness_limiter.shader_version = roughness_limiter.shader.version_create();
|
|
|
|
roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
|
|
}
|
|
|
|
{
|
|
//Initialize cubemap downsampler
|
|
Vector<String> cubemap_downsampler_modes;
|
|
cubemap_downsampler_modes.push_back("");
|
|
cubemap_downsampler.shader.initialize(cubemap_downsampler_modes);
|
|
|
|
cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create();
|
|
|
|
cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0));
|
|
}
|
|
|
|
{
|
|
// Initialize cubemap filter
|
|
filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality");
|
|
|
|
Vector<String> cubemap_filter_modes;
|
|
cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
|
|
cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
|
|
cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
|
|
cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
|
|
filter.shader.initialize(cubemap_filter_modes);
|
|
filter.shader_version = filter.shader.version_create();
|
|
|
|
for (int i = 0; i < FILTER_MODE_MAX; i++) {
|
|
filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i));
|
|
}
|
|
|
|
if (filter.use_high_quality) {
|
|
filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
|
|
RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false);
|
|
} else {
|
|
filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
|
|
RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false);
|
|
}
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
{
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
|
u.binding = 0;
|
|
u.ids.push_back(filter.coefficient_buffer);
|
|
uniforms.push_back(u);
|
|
}
|
|
filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
|
|
}
|
|
|
|
RD::SamplerState sampler;
|
|
sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.max_lod = 0;
|
|
|
|
default_sampler = RD::get_singleton()->sampler_create(sampler);
|
|
|
|
sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler.max_lod = 1e20;
|
|
|
|
default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);
|
|
|
|
{ //create index array for copy shaders
|
|
Vector<uint8_t> pv;
|
|
pv.resize(6 * 4);
|
|
{
|
|
uint8_t *w = pv.ptrw();
|
|
int *p32 = (int *)w;
|
|
p32[0] = 0;
|
|
p32[1] = 1;
|
|
p32[2] = 2;
|
|
p32[3] = 0;
|
|
p32[4] = 2;
|
|
p32[5] = 3;
|
|
}
|
|
index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
|
|
index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
|
|
}
|
|
}
|
|
|
|
RasterizerEffectsRD::~RasterizerEffectsRD() {
|
|
if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
|
|
RD::get_singleton()->free(filter.image_uniform_set);
|
|
}
|
|
|
|
if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
|
|
RD::get_singleton()->free(filter.uniform_set);
|
|
}
|
|
|
|
RD::get_singleton()->free(default_sampler);
|
|
RD::get_singleton()->free(default_mipmap_sampler);
|
|
RD::get_singleton()->free(index_buffer); //array gets freed as dependency
|
|
RD::get_singleton()->free(filter.coefficient_buffer);
|
|
blur.shader.version_free(blur.shader_version);
|
|
roughness.shader.version_free(roughness.shader_version);
|
|
tonemap.shader.version_free(tonemap.shader_version);
|
|
luminance_reduce.shader.version_free(luminance_reduce.shader_version);
|
|
copy.shader.version_free(copy.shader_version);
|
|
bokeh.shader.version_free(bokeh.shader_version);
|
|
ssao.minify_shader.version_free(ssao.minify_shader_version);
|
|
ssao.gather_shader.version_free(ssao.gather_shader_version);
|
|
ssao.blur_shader.version_free(ssao.blur_shader_version);
|
|
roughness_limiter.shader.version_free(roughness_limiter.shader_version);
|
|
cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
|
|
filter.shader.version_free(filter.shader_version);
|
|
}
|