godot/editor/export
Rémi Verschelde 83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
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editor_export.cpp Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
editor_export.h
editor_export_platform.cpp Merge pull request #67906 from groud/simpler_gdextension_config 2022-12-06 11:01:09 +01:00
editor_export_platform.h [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
editor_export_platform_pc.cpp Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_plugin.cpp Simplify GDVIRTUAL_REQUIRED_CALL calls 2022-11-30 18:36:57 +01:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
export_template_manager.cpp Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
export_template_manager.h
project_export.cpp Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
project_export.h