51 lines
2.7 KiB
C++
51 lines
2.7 KiB
C++
/*************************************************************************/
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/* collision_polygon_2d_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_polygon_2d_editor_plugin.h"
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Node2D *CollisionPolygon2DEditor::_get_node() const {
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return node;
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}
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void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
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node = Object::cast_to<CollisionPolygon2D>(p_polygon);
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}
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CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
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AbstractPolygon2DEditor(p_editor) {
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node = nullptr;
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}
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CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
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AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
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}
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