godot/drivers/rtaudio/audio_driver_rtaudio.h

49 lines
1.3 KiB
C++

/*************************************************/
/* audio_driver_rtaudio.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#ifndef AUDIO_DRIVER_RTAUDIO_H
#define AUDIO_DRIVER_RTAUDIO_H
#ifdef RTAUDIO_ENABLED
#include "servers/audio/audio_server_sw.h"
#include "drivers/rtaudio/RtAudio.h"
class AudioDriverRtAudio : public AudioDriverSW {
static int callback( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
double streamTime, RtAudioStreamStatus status, void *userData );
OutputFormat output_format;
Mutex *mutex;
RtAudio *dac;
int mix_rate;
bool active;
public:
virtual const char* get_name() const;
virtual Error init();
virtual void start();
virtual int get_mix_rate() const ;
virtual OutputFormat get_output_format() const;
virtual void lock();
virtual void unlock();
virtual void finish();
AudioDriverRtAudio();
};
#endif // AUDIO_DRIVER_RTAUDIO_H
#endif