godot/platform/android/export/gradle_export_util.h
Fredia Huya-Kouadio a715a00d76 Clean up the XR export logic
Remove the XR export logic from the legacy build system:
- On Android, Godot 4 export requires the use of Android plugins which are not supported by the legacy build system
- Provides added flexibility for configuring the Android manifest for XR specific capabilities.
2023-02-01 14:42:40 -08:00

126 lines
5.9 KiB
C++

/**************************************************************************/
/* gradle_export_util.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/
#ifndef ANDROID_GRADLE_EXPORT_UTIL_H
#define ANDROID_GRADLE_EXPORT_UTIL_H
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "editor/export/editor_export.h"
const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
<resources>
<string name="godot_project_name_string">%s</string>
</resources>
)";
// Application category.
// See https://developer.android.com/guide/topics/manifest/application-element#appCategory for standards
static const int APP_CATEGORY_ACCESSIBILITY = 0;
static const int APP_CATEGORY_AUDIO = 1;
static const int APP_CATEGORY_GAME = 2;
static const int APP_CATEGORY_IMAGE = 3;
static const int APP_CATEGORY_MAPS = 4;
static const int APP_CATEGORY_NEWS = 5;
static const int APP_CATEGORY_PRODUCTIVITY = 6;
static const int APP_CATEGORY_SOCIAL = 7;
static const int APP_CATEGORY_VIDEO = 8;
// Supported XR modes.
// This should match the entries in 'platform/android/java/lib/src/org/godotengine/godot/xr/XRMode.java'
static const int XR_MODE_REGULAR = 0;
static const int XR_MODE_OPENXR = 1;
// Supported XR hand tracking modes.
static const int XR_HAND_TRACKING_NONE = 0;
static const int XR_HAND_TRACKING_OPTIONAL = 1;
static const int XR_HAND_TRACKING_REQUIRED = 2;
// Supported XR hand tracking frequencies.
static const int XR_HAND_TRACKING_FREQUENCY_LOW = 0;
static const int XR_HAND_TRACKING_FREQUENCY_HIGH = 1;
// Supported XR passthrough modes.
static const int XR_PASSTHROUGH_NONE = 0;
static const int XR_PASSTHROUGH_OPTIONAL = 1;
static const int XR_PASSTHROUGH_REQUIRED = 2;
struct CustomExportData {
String assets_directory;
bool debug;
Vector<String> libs;
};
int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
int _get_app_category_value(int category_index);
String _get_app_category_label(int category_index);
// Utility method used to create a directory.
Error create_directory(const String &p_dir);
// Writes p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
// Writes string p_data into a file at p_path, creating directories if necessary.
// Note: this will overwrite the file at p_path if it already exists.
Error store_string_at_path(const String &p_path, const String &p_data);
// Implementation of EditorExportSaveFunction.
// This method will only be called as an input to export_project_files.
// It is used by the export_project_files method to save all the asset files into the gradle project.
// It's functionality mirrors that of the method save_apk_file.
// This method will be called ONLY when custom build is enabled.
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
// Creates strings.xml files inside the gradle project for different locales.
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
String bool_to_string(bool v);
String _get_gles_tag();
String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
String _get_activity_tag(const Ref<EditorExportPreset> &p_preset, bool p_uses_xr);
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission);
#endif // ANDROID_GRADLE_EXPORT_UTIL_H