godot/modules/gltf
Aaron Franke 6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
..
doc_classes GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
editor Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
extensions GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
structures Merge pull request #76895 from aaronfranke/gltf-webp 2023-05-26 11:00:06 +02:00
README.md
SCsub
config.py Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_state.cpp Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_state.h Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.