2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
28 lines
1.2 KiB
XML
28 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventJoypadButton" inherits="InputEvent" version="3.2">
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<brief_description>
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Input event for gamepad buttons.
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</brief_description>
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<description>
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Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion].
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
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Button identifier. One of the [enum JoystickList] button constants.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
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</member>
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<member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
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Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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