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shaders
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Fix glow on devices with only 8 texture slots
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2020-09-30 22:28:20 -07:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_array_gles2.h
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_base_gles2.cpp
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_base_gles2.h
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_gles2.cpp
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_canvas_gles2.h
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Merge pull request #41323 from lawnjelly/kessel_lightangles
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2020-09-28 18:45:43 +02:00 |
rasterizer_gles2.cpp
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GLES2 2D fix normal mapping - batching and nvidia workaround
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2020-08-18 17:49:24 +01:00 |
rasterizer_gles2.h
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Add shader time scaling
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2020-06-06 23:59:48 +02:00 |
rasterizer_scene_gles2.cpp
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Fix glow on devices with only 8 texture slots
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2020-09-30 22:28:20 -07:00 |
rasterizer_scene_gles2.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles2.cpp
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iOS: Fix multiple issues with PVRTC import, disable ETC1
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2020-09-23 11:13:50 +02:00 |
rasterizer_storage_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |
shader_compiler_gles2.cpp
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_compiler_gles2.h
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GLES2 Batching - prevent baking on VERTEX use in a shader
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2020-06-19 09:42:04 +01:00 |
shader_gles2.cpp
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Added option to enable high precision float in GLES2
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2020-07-30 05:40:15 +02:00 |
shader_gles2.h
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Fix the update logic for user-added custom defines.
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2020-09-06 21:31:09 -07:00 |