godot/drivers/gles2
lawnjelly a300505066 Prevent drawing MultiMesh with zero instance count
Issuing a driver drawcall for MultiMesh with zero instances crashes some drivers.
2022-09-15 13:20:12 +01:00
..
shaders SCons: Properly track codegen script dependency for generated GLES headers 2022-07-02 15:52:42 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles2.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_canvas_base_gles2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_canvas_gles2.cpp Prevent drawing MultiMesh with zero instance count 2022-09-15 13:20:12 +01:00
rasterizer_canvas_gles2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_gles2.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
rasterizer_gles2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_scene_gles2.cpp Prevent drawing MultiMesh with zero instance count 2022-09-15 13:20:12 +01:00
rasterizer_scene_gles2.h Fix GLES directional shadow uninitialized data 2022-09-06 09:21:56 +01:00
rasterizer_storage_gles2.cpp Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x 2022-08-05 22:34:05 +02:00
rasterizer_storage_gles2.h Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x 2022-08-05 22:34:05 +02:00
shader_compiler_gles2.cpp Backport spatial shader built-ins 2022-08-05 21:19:15 +02:00
shader_compiler_gles2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
shader_gles2.cpp GLES2: Fix VersionKey comparison in `ShaderGLES2::bind()` 2022-03-07 09:30:22 +01:00
shader_gles2.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00