104 lines
3.7 KiB
C++
104 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* gltf_node.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GLTF_NODE_H
|
|
#define GLTF_NODE_H
|
|
|
|
#include "core/resource.h"
|
|
|
|
#include "gltf_document.h"
|
|
|
|
class GLTFNode : public Resource {
|
|
GDCLASS(GLTFNode, Resource);
|
|
friend class GLTFDocument;
|
|
friend class PackedSceneGLTF;
|
|
|
|
private:
|
|
// matrices need to be transformed to this
|
|
GLTFNodeIndex parent = -1;
|
|
int height = -1;
|
|
Transform xform;
|
|
GLTFMeshIndex mesh = -1;
|
|
GLTFCameraIndex camera = -1;
|
|
GLTFSkinIndex skin = -1;
|
|
GLTFSkeletonIndex skeleton = -1;
|
|
bool joint = false;
|
|
Vector3 translation;
|
|
Quat rotation;
|
|
Vector3 scale = Vector3(1, 1, 1);
|
|
Vector<int> children;
|
|
GLTFLightIndex light = -1;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
GLTFNodeIndex get_parent();
|
|
void set_parent(GLTFNodeIndex p_parent);
|
|
|
|
int get_height();
|
|
void set_height(int p_height);
|
|
|
|
Transform get_xform();
|
|
void set_xform(Transform p_xform);
|
|
|
|
GLTFMeshIndex get_mesh();
|
|
void set_mesh(GLTFMeshIndex p_mesh);
|
|
|
|
GLTFCameraIndex get_camera();
|
|
void set_camera(GLTFCameraIndex p_camera);
|
|
|
|
GLTFSkinIndex get_skin();
|
|
void set_skin(GLTFSkinIndex p_skin);
|
|
|
|
GLTFSkeletonIndex get_skeleton();
|
|
void set_skeleton(GLTFSkeletonIndex p_skeleton);
|
|
|
|
bool get_joint();
|
|
void set_joint(bool p_joint);
|
|
|
|
Vector3 get_translation();
|
|
void set_translation(Vector3 p_translation);
|
|
|
|
Quat get_rotation();
|
|
void set_rotation(Quat p_rotation);
|
|
|
|
Vector3 get_scale();
|
|
void set_scale(Vector3 p_scale);
|
|
|
|
Vector<int> get_children();
|
|
void set_children(Vector<int> p_children);
|
|
|
|
GLTFLightIndex get_light();
|
|
void set_light(GLTFLightIndex p_light);
|
|
};
|
|
|
|
#endif // GLTF_NODE_H
|