godot/modules/mono/editor/GodotTools/GodotTools
Raul Santos 4c14421602
C#: Use export platform to determine the target OS and log errors
- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
2024-08-30 12:45:24 +02:00
..
Build C#: Use export platform to determine the target OS and log errors 2024-08-30 12:45:24 +02:00
Export C#: Use export platform to determine the target OS and log errors 2024-08-30 12:45:24 +02:00
Ides C#: Enable nullable environment for `GodotTools` 2024-02-13 12:24:53 -06:00
Inspector C#: Various fixes to generic scripts 2024-02-19 06:33:13 +01:00
Internals C#: Use Godot's LipO implementation instead of Xcode's lipo command 2024-08-17 17:52:35 +02:00
Utils C#: Enforce Globalization code quality rules 2024-02-20 11:15:12 -06:00
CsProjOperations.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
ExternalEditorId.cs Add the ability to set a custom C# editor 2023-04-18 13:55:08 +02:00
GodotSharpEditor.cs Fixed "Create C# solution" dialog 2024-04-01 23:01:40 +01:00
GodotTools.csproj Dotnet: Fix attributes for `sln`/`csproj` files 2024-05-03 12:21:51 -05:00
HotReloadAssemblyWatcher.cs Merge pull request #87137 from /dotnet/nullable-godot-tools 2024-02-17 18:31:37 +01:00
VerbosityLevelId.cs Add new settings about MSBuild 2023-02-07 16:48:23 +01:00