godot/drivers/dummy/audio_driver_dummy.h

59 lines
2.8 KiB
C++

/*************************************************************************/
/* audio_driver_dummy.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_DRIVER_DUMMY_H
#define AUDIO_DRIVER_DUMMY_H
#include "core/os/mutex.h"
#include "core/os/thread.h"
#include "servers/audio_server.h"
class AudioDriverDummy : public AudioDriver {
public:
const char *get_name() const {
return "Dummy";
};
virtual Error init() { return OK; }
virtual void start(){};
virtual int get_mix_rate() const { return DEFAULT_MIX_RATE; };
virtual SpeakerMode get_speaker_mode() const { return SPEAKER_MODE_STEREO; };
virtual void lock(){};
virtual void unlock(){};
virtual void finish(){};
virtual float get_latency() { return 0; };
AudioDriverDummy(){};
~AudioDriverDummy(){};
};
#endif // AUDIO_DRIVER_DUMMY_H