godot/platform/osx
Ibrahn Sahir 2e86a5f929 Fixed hang when segfaulting after OS object destroyed (OSX and X11)
The two POSIX style crash handlers (OSX and X11) now remove their signal
handlers when they are destroyed.
Additonally if they are called while no OS singleton is set, they will
simply abort(). This should not happen now that they remove themselves,
but if a future change seperates OS object and crash handler lifetimes,
this may be easier to report/debug than hanging on SIGSEGV.

(cherry picked from commit 653b832422)
2019-07-03 14:25:56 +02:00
..
export [macOS] Allow using user provided `.icns` files for exported app icons. 2019-07-03 12:33:25 +02:00
SCsub
crash_handler_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
crash_handler_osx.mm Fixed hang when segfaulting after OS object destroyed (OSX and X11) 2019-07-03 14:25:56 +02:00
detect.py Fix IPhone and OSX cross compilation 2018-04-29 14:46:03 +02:00
dir_access_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
dir_access_osx.mm Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
godot_main_osx.mm Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
joypad_osx.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
joypad_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
logo.png
os_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
os_osx.mm Catch NSException in macOS run loop to prevent crashs 2019-07-03 12:27:23 +02:00
platform_config.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
power_osx.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
power_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
sem_osx.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
sem_osx.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00