godot/platform
Hein-Pieter van Braam a7fcdad16d X11: Finalize audiodrivers on exit
The audiodrivers loaded by OS_X11 are not destroyed before the
audioserver is. This causes a segfault on exit.

The code is taken from os_windows.cpp which did have the cleanup code.
2017-02-17 10:41:41 +01:00
..
android Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bb10 Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
javascript Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
osx Fix missing semicolon in previous commit 2017-02-13 23:46:25 +01:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
windows Merge pull request #7581 from Faless/v6_wild_bind 2017-02-12 23:31:40 +01:00
x11 X11: Finalize audiodrivers on exit 2017-02-17 10:41:41 +01:00