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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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Fix bug in normal map decompression
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2020-12-11 10:34:53 +00:00 |
canvas_shadow.glsl
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update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
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2019-07-28 11:43:01 +08:00 |
copy.glsl
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reduce complexity of irradiance map generation
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2020-01-18 16:51:52 -08:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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Merge pull request #35310 from akien-mga/gles3-irradiance-small-optimization
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2020-01-19 18:55:51 +01:00 |
effect_blur.glsl
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fixed bug in mip map sigma
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2019-04-12 17:48:38 -07:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Remove unused #if 0'ed code
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2020-01-21 21:41:54 +01:00 |
screen_space_reflection.glsl
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Merge pull request #38954 from puchik/ssr-far-clip
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2020-10-18 20:48:44 +02:00 |
ssao.glsl
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Improve SSAO performance and quality
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2019-05-26 12:01:01 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Properly apply auto exposure with FXAA in GLES3
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2020-12-26 15:23:08 -08:00 |