godot/core/math
Wilson E. Alvarez 21d281c4a9 Use const reference where favorable 2017-08-14 13:28:06 -04:00
..
SCsub
a_star.cpp
a_star.h
audio_frame.cpp
audio_frame.h
bsp_tree.cpp
bsp_tree.h
camera_matrix.cpp
camera_matrix.h
face3.cpp
face3.h
geometry.cpp
geometry.h
math_2d.cpp
math_2d.h
math_defs.h
math_funcs.cpp
math_funcs.h
matrix3.cpp
matrix3.h
octree.h
plane.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
plane.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
quat.cpp
quat.h
quick_hull.cpp
quick_hull.h
rect3.cpp
rect3.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector3.cpp
vector3.h