ae2d449047
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. |
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.. | ||
SCsub | ||
config.py | ||
gd_compiler.cpp | ||
gd_compiler.h | ||
gd_editor.cpp | ||
gd_function.cpp | ||
gd_function.h | ||
gd_functions.cpp | ||
gd_functions.h | ||
gd_parser.cpp | ||
gd_parser.h | ||
gd_script.cpp | ||
gd_script.h | ||
gd_tokenizer.cpp | ||
gd_tokenizer.h | ||
register_types.cpp | ||
register_types.h |