godot/thirdparty/etcpak/Debug.hpp

28 lines
545 B
C++

#ifndef __DARKRL__DEBUG_HPP__
#define __DARKRL__DEBUG_HPP__
#ifdef DEBUG
# include <sstream>
# define DBGPRINT(msg) { std::stringstream __buf; __buf << msg; DebugLog::Message( __buf.str().c_str() ); }
#else
# define DBGPRINT(msg) ((void)0)
#endif
class DebugLog
{
public:
struct Callback
{
virtual void OnDebugMessage( const char* msg ) = 0;
};
static void Message( const char* msg );
static void AddCallback( Callback* c );
static void RemoveCallback( Callback* c );
private:
DebugLog() {}
};
#endif