godot/scene/animation
Rémi Verschelde 25fc31638b
Merge pull request #92838 from Nazarwadim/small_animation_optimization
Optimize AnimationMixer blend process
2024-09-02 12:12:46 +02:00
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animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
animation_blend_tree.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
animation_mixer.compat.inc
animation_mixer.cpp Use static LocalVector for processed_hashes 2024-08-30 19:41:38 +03:00
animation_mixer.h Optimize animations 2024-08-30 19:18:56 +03:00
animation_node_state_machine.cpp Determine break_loop_at_end 1 frame earlier using prediction by delta 2024-07-28 15:55:41 +09:00
animation_node_state_machine.h Determine break_loop_at_end 1 frame earlier using prediction by delta 2024-07-28 15:55:41 +09:00
animation_player.compat.inc
animation_player.cpp Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
animation_player.h Handle internal seek on AnimationPlayer to process discrete correctly 2024-07-16 14:49:25 +09:00
animation_tree.compat.inc
animation_tree.cpp Optimize animations 2024-08-30 19:18:56 +03:00
animation_tree.h Optimize animations 2024-08-30 19:18:56 +03:00
easing_equations.h
root_motion_view.cpp
root_motion_view.h
tween.cpp Fix Tweeners to emit finished() when underlying object is deleted 2024-08-29 14:53:45 -04:00
tween.h Add internal _finish() method to Tweener 2024-08-15 08:41:51 +02:00