godot/thirdparty/embree/kernels/geometry/roundlinei_intersector.h
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00

124 lines
5.7 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "roundline_intersector.h"
#include "intersector_epilog.h"
namespace embree
{
namespace isa
{
template<int M, bool filter>
struct RoundLinearCurveMiIntersector1
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
const vbool<M> valid = line.valid();
RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
const vbool<M> valid = line.valid();
return RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
{
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
}
};
template<int M, bool filter>
struct RoundLinearCurveMiMBIntersector1
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculations1 Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
const vbool<M> valid = line.valid();
RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time());
const vbool<M> valid = line.valid();
return RoundLinearCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
}
static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
{
return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
}
};
template<int M, int K, bool filter>
struct RoundLinearCurveMiIntersectorK
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
const vbool<M> valid = line.valid();
RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom);
const vbool<M> valid = line.valid();
return RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
};
template<int M, int K, bool filter>
struct RoundLinearCurveMiMBIntersectorK
{
typedef LineMi<M> Primitive;
typedef CurvePrecalculationsK<K> Precalculations;
static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(normal.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
const vbool<M> valid = line.valid();
RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
{
STAT3(shadow.trav_prims,1,1,1);
const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
Vec4vf<M> v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]);
const vbool<M> valid = line.valid();
return RoundLinearCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
}
};
}
}