godot/drivers
Josh Faust c3fcb18bc6 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.

(cherry picked from commit 5b639269a2)
2018-07-28 16:06:30 +02:00
..
alsa
convex_decomp
coreaudio
dummy Fix scene import when platform=server 2018-07-28 16:06:30 +02:00
gl_context
gles3
png
pulseaudio
rtaudio Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
unix Change ".." punctuation for "..." in editor strings (#16507) 2018-06-05 21:42:33 +02:00
wasapi
windows Style: Format code with clang-format 6.0.1 2018-07-18 16:37:23 +02:00
xaudio2
zlib
SCsub
register_driver_types.cpp
register_driver_types.h