.. |
fbx_anim_container.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_bone.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_bone.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_material.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_material.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_mesh_data.cpp
|
Update PolyPartition / Triangulator library
|
2021-01-12 13:46:16 -05:00 |
fbx_mesh_data.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_node.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_skeleton.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
fbx_skeleton.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
import_state.h
|
Preliminary Blender FBX support [4.0]
|
2021-01-05 21:58:58 +00:00 |
model_abstraction.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
pivot_transform.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
pivot_transform.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |