godot/servers/rendering/renderer_rd/forward_mobile
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
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render_forward_mobile.cpp Rename RID's `getornull()` to `get_or_null()` 2021-09-29 23:58:02 +02:00
render_forward_mobile.h Scale color output in the mobile renderer to provide HDR support 2021-08-23 15:30:36 +10:00
scene_shader_forward_mobile.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
scene_shader_forward_mobile.h Implement more rendering options as specialization constants 2021-07-19 21:51:29 -03:00