262 lines
7.8 KiB
C++
262 lines
7.8 KiB
C++
/*************************************************************************/
|
|
/* spatial_sound_server_sw.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SPATIAL_SOUND_SERVER_SW_H
|
|
#define SPATIAL_SOUND_SERVER_SW_H
|
|
|
|
#include "octree.h"
|
|
#include "os/thread_safe.h"
|
|
#include "servers/spatial_sound_server.h"
|
|
|
|
class SpatialSoundServerSW : public SpatialSoundServer {
|
|
|
|
OBJ_TYPE(SpatialSoundServerSW, SpatialSoundServer);
|
|
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
enum {
|
|
MAX_CULL_ROOMS = 128,
|
|
INTERNAL_BUFFER_SIZE = 4096,
|
|
INTERNAL_BUFFER_MAX_CHANNELS = 4,
|
|
VOICE_IS_STREAM = -1
|
|
|
|
};
|
|
|
|
struct InternalAudioStream : public AudioServer::AudioStream {
|
|
|
|
::SpatialSoundServerSW *owner;
|
|
virtual int get_channel_count() const;
|
|
virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
|
|
virtual bool mix(int32_t *p_buffer, int p_frames);
|
|
virtual void update();
|
|
};
|
|
|
|
InternalAudioStream *internal_audio_stream;
|
|
RID internal_audio_stream_rid;
|
|
int32_t *internal_buffer;
|
|
int internal_buffer_channels;
|
|
|
|
bool internal_buffer_mix(int32_t *p_buffer, int p_frames);
|
|
|
|
struct Room;
|
|
|
|
struct Space {
|
|
|
|
RID default_room;
|
|
Set<RID> rooms;
|
|
Set<RID> sources;
|
|
Set<RID> listeners;
|
|
|
|
Octree<Room> octree;
|
|
};
|
|
|
|
mutable RID_Owner<Space> space_owner;
|
|
|
|
struct Room {
|
|
RID space;
|
|
Transform transform;
|
|
Transform inverse_transform;
|
|
BSP_Tree bounds;
|
|
RoomReverb reverb;
|
|
float params[ROOM_PARAM_MAX];
|
|
bool override_other_sources;
|
|
OctreeElementID octree_id;
|
|
int level;
|
|
|
|
Room();
|
|
};
|
|
|
|
mutable RID_Owner<Room> room_owner;
|
|
|
|
struct Source {
|
|
|
|
struct Voice {
|
|
|
|
RID voice_rid;
|
|
RID sample_rid;
|
|
bool active;
|
|
bool restart;
|
|
int priority;
|
|
float pitch_scale;
|
|
float volume_scale;
|
|
int sample_mix_rate;
|
|
|
|
float last_volume;
|
|
float last_filter_gain;
|
|
float last_filter_cutoff;
|
|
Vector3 last_panning;
|
|
int last_mix_rate;
|
|
RoomReverb last_reverb_room;
|
|
float last_reverb_send;
|
|
|
|
Voice();
|
|
~Voice();
|
|
};
|
|
|
|
struct StreamData {
|
|
|
|
Vector3 panning;
|
|
RoomReverb reverb;
|
|
float reverb_send;
|
|
float volume;
|
|
float filter_gain;
|
|
float filter_cutoff;
|
|
|
|
struct FilterState {
|
|
|
|
float ha[2];
|
|
float hb[2];
|
|
} filter_state[4];
|
|
|
|
StreamData() {
|
|
|
|
reverb_send = 0;
|
|
reverb = ROOM_REVERB_HALL;
|
|
volume = 1.0;
|
|
filter_gain = 1;
|
|
filter_cutoff = 5000;
|
|
}
|
|
} stream_data;
|
|
|
|
RID space;
|
|
Transform transform;
|
|
float params[SOURCE_PARAM_MAX];
|
|
AudioServer::AudioStream *stream;
|
|
Vector<Voice> voices;
|
|
int last_voice;
|
|
|
|
Source();
|
|
};
|
|
|
|
mutable RID_Owner<Source> source_owner;
|
|
|
|
struct Listener {
|
|
|
|
RID space;
|
|
Transform transform;
|
|
float params[LISTENER_PARAM_MAX];
|
|
|
|
Listener();
|
|
};
|
|
|
|
mutable RID_Owner<Listener> listener_owner;
|
|
|
|
struct ActiveVoice {
|
|
|
|
Source *source;
|
|
int voice;
|
|
bool operator<(const ActiveVoice &p_voice) const { return (voice == p_voice.voice) ? (source < p_voice.source) : (voice < p_voice.voice); }
|
|
ActiveVoice(Source *p_source = NULL, int p_voice = 0) {
|
|
source = p_source;
|
|
voice = p_voice;
|
|
}
|
|
};
|
|
|
|
Room *cull_rooms[MAX_CULL_ROOMS];
|
|
|
|
Set<Source *> streaming_sources;
|
|
Set<ActiveVoice> active_voices;
|
|
|
|
void _clean_up_owner(RID_OwnerBase *p_owner, const char *p_area);
|
|
void _update_sources();
|
|
|
|
public:
|
|
/* SPACE */
|
|
virtual RID space_create();
|
|
|
|
/* ROOM */
|
|
|
|
virtual RID room_create();
|
|
virtual void room_set_space(RID p_room, RID p_space);
|
|
virtual RID room_get_space(RID p_room) const;
|
|
|
|
virtual void room_set_bounds(RID p_room, const BSP_Tree &p_bounds);
|
|
virtual BSP_Tree room_get_bounds(RID p_room) const;
|
|
virtual void room_set_transform(RID p_room, const Transform &p_transform);
|
|
virtual Transform room_get_transform(RID p_room) const;
|
|
|
|
virtual void room_set_param(RID p_room, RoomParam p_param, float p_value);
|
|
virtual float room_get_param(RID p_room, RoomParam p_param) const;
|
|
|
|
virtual void room_set_level(RID p_room, int p_level);
|
|
virtual int room_get_level(RID p_room) const;
|
|
|
|
virtual void room_set_reverb(RID p_room, RoomReverb p_reverb);
|
|
virtual RoomReverb room_get_reverb(RID p_room) const;
|
|
|
|
//useful for underwater or rooms with very strange conditions
|
|
virtual void room_set_force_params_to_all_sources(RID p_room, bool p_force);
|
|
virtual bool room_is_forcing_params_to_all_sources(RID p_room) const;
|
|
|
|
/* SOURCE */
|
|
|
|
virtual RID source_create(RID p_space);
|
|
|
|
virtual void source_set_polyphony(RID p_source, int p_voice_count);
|
|
virtual int source_get_polyphony(RID p_source) const;
|
|
|
|
virtual void source_set_transform(RID p_source, const Transform &p_transform);
|
|
virtual Transform source_get_transform(RID p_source) const;
|
|
|
|
virtual void source_set_param(RID p_source, SourceParam p_param, float p_value);
|
|
virtual float source_get_param(RID p_source, SourceParam p_param) const;
|
|
|
|
virtual void source_set_audio_stream(RID p_source, AudioServer::AudioStream *p_stream); //null to unset
|
|
virtual SourceVoiceID source_play_sample(RID p_source, RID p_sample, int p_mix_rate, int p_voice = SOURCE_NEXT_VOICE, int p_priority = 0);
|
|
/* VOICES */
|
|
virtual void source_voice_set_pitch_scale(RID p_source, SourceVoiceID p_voice, float p_pitch_scale);
|
|
virtual void source_voice_set_volume_scale_db(RID p_source, SourceVoiceID p_voice, float p_volume);
|
|
|
|
virtual bool source_is_voice_active(RID p_source, SourceVoiceID p_voice) const;
|
|
virtual void source_stop_voice(RID p_source, SourceVoiceID p_voice);
|
|
|
|
/* LISTENER */
|
|
|
|
virtual RID listener_create();
|
|
virtual void listener_set_space(RID p_listener, RID p_space);
|
|
|
|
virtual void listener_set_transform(RID p_listener, const Transform &p_transform);
|
|
virtual Transform listener_get_transform(RID p_listener) const;
|
|
|
|
virtual void listener_set_param(RID p_listener, ListenerParam p_param, float p_value);
|
|
virtual float listener_get_param(RID p_listener, ListenerParam p_param) const;
|
|
|
|
/* MISC */
|
|
|
|
virtual void free(RID p_id);
|
|
|
|
virtual void init();
|
|
virtual void update(float p_delta);
|
|
virtual void finish();
|
|
|
|
SpatialSoundServerSW();
|
|
};
|
|
|
|
#endif // SPATIAL_SOUND_SERVER_SW_H
|