godot/misc/dist/ios_xcode
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
..
godot_ios [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
godot_ios.xcodeproj SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-12-12 14:49:21 +01:00
libgodot.iphone.debug.xcframework Add separate `simulator` flag for iOS build, change main library to `xcframework`. 2021-06-02 01:09:03 +02:00
libgodot.iphone.release.xcframework Add separate `simulator` flag for iOS build, change main library to `xcframework`. 2021-06-02 01:09:03 +02:00
data.pck Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00