godot/servers/rendering/renderer_rd/forward_mobile
Thaddeus Crews b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
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render_forward_mobile.cpp Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
render_forward_mobile.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
scene_shader_forward_mobile.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
scene_shader_forward_mobile.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00