godot/modules/gdscript
Juan Linietsky 6dd7d2c1f7 Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 2017-01-12 16:00:57 -03:00
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SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 2017-01-12 16:00:57 -03:00
gd_compiler.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_editor.cpp Type renames: 2017-01-11 00:52:51 -03:00
gd_function.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
gd_functions.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
gd_parser.cpp More efficient iteration syntax, and range() is converted behind the scenes to it. 2017-01-11 20:10:23 -03:00
gd_parser.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
gd_script.cpp Implicit inheritance now defaults to Resource, will error for node scripts if extends not used. 2017-01-12 16:00:57 -03:00
gd_script.h Type renames: 2017-01-11 00:52:51 -03:00
gd_tokenizer.cpp Type renames: 2017-01-11 00:52:51 -03:00
gd_tokenizer.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
register_types.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00