godot/scene
bruvzg 7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions.
2022-07-04 09:46:38 +03:00
..
2d Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
3d Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
animation
audio
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Fix find_next_valid_focus() freeze 2022-07-01 14:00:55 +02:00
main Fix editor-only visibility for lights 2022-07-03 03:21:51 +02:00
resources Implement NavigationMesh bake area 2022-06-23 16:17:43 +02:00
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp [3.5] Update NavigationServer backport 2022-06-14 05:55:14 +02:00
register_scene_types.h
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00