a7f49ac9a1
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
772 lines
17 KiB
C++
772 lines
17 KiB
C++
/*************************************************************************/
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/* os.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/input.h"
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#include "core/os/midi_driver.h"
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#include "core/project_settings.h"
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#include "core/version_generated.gen.h"
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#include "servers/audio_server.h"
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#include <stdarg.h>
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OS *OS::singleton = NULL;
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OS *OS::get_singleton() {
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return singleton;
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}
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uint32_t OS::get_ticks_msec() const {
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return get_ticks_usec() / 1000;
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}
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String OS::get_iso_date_time(bool local) const {
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OS::Date date = get_date(local);
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OS::Time time = get_time(local);
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String timezone;
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if (!local) {
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TimeZoneInfo zone = get_time_zone_info();
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if (zone.bias >= 0) {
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timezone = "+";
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}
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timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
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} else {
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timezone = "Z";
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}
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return itos(date.year).pad_zeros(2) +
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"-" +
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itos(date.month).pad_zeros(2) +
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"-" +
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itos(date.day).pad_zeros(2) +
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"T" +
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itos(time.hour).pad_zeros(2) +
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":" +
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itos(time.min).pad_zeros(2) +
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":" +
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itos(time.sec).pad_zeros(2) +
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timezone;
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}
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uint64_t OS::get_splash_tick_msec() const {
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return _msec_splash;
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}
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uint64_t OS::get_unix_time() const {
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return 0;
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};
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uint64_t OS::get_system_time_secs() const {
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return 0;
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}
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uint64_t OS::get_system_time_msecs() const {
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return 0;
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}
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void OS::debug_break(){
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// something
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};
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void OS::_set_logger(CompositeLogger *p_logger) {
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if (_logger) {
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memdelete(_logger);
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}
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_logger = p_logger;
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}
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void OS::add_logger(Logger *p_logger) {
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if (!_logger) {
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Vector<Logger *> loggers;
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loggers.push_back(p_logger);
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_logger = memnew(CompositeLogger(loggers));
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} else {
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_logger->add_logger(p_logger);
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}
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}
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void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
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_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
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}
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void OS::print(const char *p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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_logger->logv(p_format, argp, false);
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va_end(argp);
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};
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void OS::printerr(const char *p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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_logger->logv(p_format, argp, true);
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va_end(argp);
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};
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void OS::set_keep_screen_on(bool p_enabled) {
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_keep_screen_on = p_enabled;
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}
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bool OS::is_keep_screen_on() const {
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return _keep_screen_on;
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}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
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low_processor_usage_mode = p_enabled;
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}
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bool OS::is_in_low_processor_usage_mode() const {
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return low_processor_usage_mode;
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}
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void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
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low_processor_usage_mode_sleep_usec = p_usec;
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}
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int OS::get_low_processor_usage_mode_sleep_usec() const {
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return low_processor_usage_mode_sleep_usec;
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}
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void OS::set_clipboard(const String &p_text) {
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_local_clipboard = p_text;
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}
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String OS::get_clipboard() const {
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return _local_clipboard;
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}
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String OS::get_executable_path() const {
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return _execpath;
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}
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int OS::get_process_id() const {
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return -1;
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};
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void OS::vibrate_handheld(int p_duration_ms) {
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WARN_PRINTS("vibrate_handheld() only works with Android and iOS");
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}
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bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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void OS::dump_memory_to_file(const char *p_file) {
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//Memory::dump_static_mem_to_file(p_file);
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}
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static FileAccess *_OSPRF = NULL;
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static void _OS_printres(Object *p_obj) {
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Resource *res = Object::cast_to<Resource>(p_obj);
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if (!res)
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return;
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String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
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if (_OSPRF)
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_OSPRF->store_line(str);
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else
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print_line(str);
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}
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bool OS::has_virtual_keyboard() const {
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return false;
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}
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void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
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}
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void OS::hide_virtual_keyboard() {
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}
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int OS::get_virtual_keyboard_height() const {
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return 0;
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}
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void OS::set_cursor_shape(CursorShape p_shape) {
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}
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OS::CursorShape OS::get_cursor_shape() const {
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return CURSOR_ARROW;
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}
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void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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}
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void OS::print_all_resources(String p_to_file) {
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ERR_FAIL_COND(p_to_file != "" && _OSPRF);
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if (p_to_file != "") {
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Error err;
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_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
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if (err != OK) {
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_OSPRF = NULL;
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ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
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}
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}
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ObjectDB::debug_objects(_OS_printres);
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if (p_to_file != "") {
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if (_OSPRF)
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memdelete(_OSPRF);
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_OSPRF = NULL;
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}
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}
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void OS::print_resources_in_use(bool p_short) {
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ResourceCache::dump(NULL, p_short);
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}
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void OS::dump_resources_to_file(const char *p_file) {
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ResourceCache::dump(p_file);
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}
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void OS::set_no_window_mode(bool p_enable) {
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_no_window = p_enable;
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}
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bool OS::is_no_window_mode_enabled() const {
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return _no_window;
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}
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int OS::get_exit_code() const {
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return _exit_code;
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}
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void OS::set_exit_code(int p_code) {
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_exit_code = p_code;
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}
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String OS::get_locale() const {
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return "en";
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}
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// Helper function to ensure that a dir name/path will be valid on the OS
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String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
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Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
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if (p_allow_dir_separator) {
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// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
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invalid_chars.push_back("..");
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} else {
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invalid_chars.push_back("/");
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}
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String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
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for (int i = 0; i < invalid_chars.size(); i++) {
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safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
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}
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return safe_dir_name;
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}
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// Path to data, config, cache, etc. OS-specific folders
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// Get properly capitalized engine name for system paths
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String OS::get_godot_dir_name() const {
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// Default to lowercase, so only override when different case is needed
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return String(VERSION_SHORT_NAME).to_lower();
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}
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// OS equivalent of XDG_DATA_HOME
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String OS::get_data_path() const {
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return ".";
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}
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// OS equivalent of XDG_CONFIG_HOME
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String OS::get_config_path() const {
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return ".";
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}
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// OS equivalent of XDG_CACHE_HOME
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String OS::get_cache_path() const {
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return ".";
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}
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// OS specific path for user://
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String OS::get_user_data_dir() const {
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return ".";
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};
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// Absolute path to res://
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String OS::get_resource_dir() const {
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return ProjectSettings::get_singleton()->get_resource_path();
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}
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// Access system-specific dirs like Documents, Downloads, etc.
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String OS::get_system_dir(SystemDir p_dir) const {
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return ".";
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}
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Error OS::shell_open(String p_uri) {
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return ERR_UNAVAILABLE;
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};
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// implement these with the canvas?
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Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
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while (true) {
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print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
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for (int i = 0; i < p_buttons.size(); i++) {
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if (i > 0) print(", ");
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print("%i=%ls", i + 1, p_buttons[i].c_str());
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};
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print("\n");
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String res = get_stdin_string().strip_edges();
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if (!res.is_numeric())
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continue;
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int n = res.to_int();
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if (n < 0 || n >= p_buttons.size())
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continue;
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if (p_obj && p_callback != "")
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p_obj->call_deferred(p_callback, n);
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break;
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};
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return OK;
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};
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Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
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ERR_FAIL_COND_V(!p_obj, FAILED);
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ERR_FAIL_COND_V(p_callback == "", FAILED);
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print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
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String res = get_stdin_string().strip_edges();
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bool success = true;
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if (res == "") {
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res = p_partial;
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};
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p_obj->call_deferred(p_callback, success, res);
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return OK;
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};
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uint64_t OS::get_static_memory_usage() const {
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return Memory::get_mem_usage();
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}
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uint64_t OS::get_dynamic_memory_usage() const {
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return MemoryPool::total_memory;
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}
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uint64_t OS::get_static_memory_peak_usage() const {
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return Memory::get_mem_max_usage();
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}
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Error OS::set_cwd(const String &p_cwd) {
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return ERR_CANT_OPEN;
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}
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bool OS::has_touchscreen_ui_hint() const {
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//return false;
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return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
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}
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uint64_t OS::get_free_static_memory() const {
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return Memory::get_mem_available();
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}
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void OS::yield() {
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}
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void OS::set_screen_orientation(ScreenOrientation p_orientation) {
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_orientation = p_orientation;
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}
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OS::ScreenOrientation OS::get_screen_orientation() const {
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return (OS::ScreenOrientation)_orientation;
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}
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void OS::_ensure_user_data_dir() {
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String dd = get_user_data_dir();
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DirAccess *da = DirAccess::open(dd);
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if (da) {
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memdelete(da);
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return;
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}
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da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Error err = da->make_dir_recursive(dd);
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ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
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memdelete(da);
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}
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void OS::set_native_icon(const String &p_filename) {
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}
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void OS::set_icon(const Ref<Image> &p_icon) {
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}
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String OS::get_model_name() const {
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return "GenericDevice";
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}
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void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
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_execpath = p_execpath;
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_cmdline = p_args;
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};
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void OS::release_rendering_thread() {
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}
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void OS::make_rendering_thread() {
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}
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void OS::swap_buffers() {
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}
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String OS::get_unique_id() const {
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ERR_FAIL_V("");
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}
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int OS::get_processor_count() const {
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return 1;
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}
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Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
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return FAILED;
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};
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bool OS::native_video_is_playing() const {
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return false;
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};
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void OS::native_video_pause(){
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};
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void OS::native_video_unpause(){
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};
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void OS::native_video_stop(){
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};
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void OS::set_mouse_mode(MouseMode p_mode) {
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}
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bool OS::can_use_threads() const {
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#ifdef NO_THREADS
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return false;
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#else
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return true;
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#endif
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}
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OS::MouseMode OS::get_mouse_mode() const {
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return MOUSE_MODE_VISIBLE;
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}
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OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
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return LATIN_KEYBOARD_QWERTY;
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}
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bool OS::is_joy_known(int p_device) {
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return true;
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}
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String OS::get_joy_guid(int p_device) const {
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return "Default Joypad";
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}
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void OS::set_context(int p_context) {
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}
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OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
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void OS::set_use_vsync(bool p_enable) {
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_use_vsync = p_enable;
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if (switch_vsync_function) { //if a function was set, use function
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switch_vsync_function(p_enable);
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} else { //otherwise just call here
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_set_use_vsync(p_enable);
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}
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}
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bool OS::is_vsync_enabled() const {
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return _use_vsync;
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}
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void OS::set_vsync_via_compositor(bool p_enable) {
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_vsync_via_compositor = p_enable;
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}
|
|
|
|
bool OS::is_vsync_via_compositor_enabled() const {
|
|
return _vsync_via_compositor;
|
|
}
|
|
|
|
OS::PowerState OS::get_power_state() {
|
|
return POWERSTATE_UNKNOWN;
|
|
}
|
|
int OS::get_power_seconds_left() {
|
|
return -1;
|
|
}
|
|
int OS::get_power_percent_left() {
|
|
return -1;
|
|
}
|
|
|
|
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
|
|
|
|
has_server_feature_callback = p_callback;
|
|
}
|
|
|
|
bool OS::has_feature(const String &p_feature) {
|
|
|
|
if (p_feature == get_name())
|
|
return true;
|
|
#ifdef DEBUG_ENABLED
|
|
if (p_feature == "debug")
|
|
return true;
|
|
#else
|
|
if (p_feature == "release")
|
|
return true;
|
|
#endif
|
|
#ifdef TOOLS_ENABLED
|
|
if (p_feature == "editor")
|
|
return true;
|
|
#else
|
|
if (p_feature == "standalone")
|
|
return true;
|
|
#endif
|
|
|
|
if (sizeof(void *) == 8 && p_feature == "64") {
|
|
return true;
|
|
}
|
|
if (sizeof(void *) == 4 && p_feature == "32") {
|
|
return true;
|
|
}
|
|
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
|
|
if (p_feature == "x86_64") {
|
|
return true;
|
|
}
|
|
#elif (defined(__i386) || defined(__i386__))
|
|
if (p_feature == "x86") {
|
|
return true;
|
|
}
|
|
#elif defined(__aarch64__)
|
|
if (p_feature == "arm64") {
|
|
return true;
|
|
}
|
|
#elif defined(__arm__)
|
|
#if defined(__ARM_ARCH_7A__)
|
|
if (p_feature == "armv7a" || p_feature == "armv7") {
|
|
return true;
|
|
}
|
|
#endif
|
|
#if defined(__ARM_ARCH_7S__)
|
|
if (p_feature == "armv7s" || p_feature == "armv7") {
|
|
return true;
|
|
}
|
|
#endif
|
|
if (p_feature == "arm") {
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
if (_check_internal_feature_support(p_feature))
|
|
return true;
|
|
|
|
if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
|
|
return true;
|
|
}
|
|
|
|
if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void OS::center_window() {
|
|
|
|
if (is_window_fullscreen()) return;
|
|
|
|
Point2 sp = get_screen_position(get_current_screen());
|
|
Size2 scr = get_screen_size(get_current_screen());
|
|
Size2 wnd = get_real_window_size();
|
|
|
|
int x = sp.width + (scr.width - wnd.width) / 2;
|
|
int y = sp.height + (scr.height - wnd.height) / 2;
|
|
|
|
set_window_position(Vector2(x, y));
|
|
}
|
|
|
|
int OS::get_video_driver_count() const {
|
|
|
|
return 2;
|
|
}
|
|
|
|
const char *OS::get_video_driver_name(int p_driver) const {
|
|
|
|
switch (p_driver) {
|
|
case VIDEO_DRIVER_GLES2:
|
|
return "GLES2";
|
|
case VIDEO_DRIVER_GLES3:
|
|
default:
|
|
return "GLES3";
|
|
}
|
|
}
|
|
|
|
int OS::get_audio_driver_count() const {
|
|
|
|
return AudioDriverManager::get_driver_count();
|
|
}
|
|
|
|
const char *OS::get_audio_driver_name(int p_driver) const {
|
|
|
|
AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
|
|
ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'.");
|
|
return AudioDriverManager::get_driver(p_driver)->get_name();
|
|
}
|
|
|
|
void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
|
|
restart_on_exit = p_restart;
|
|
restart_commandline = p_restart_arguments;
|
|
}
|
|
|
|
bool OS::is_restart_on_exit_set() const {
|
|
return restart_on_exit;
|
|
}
|
|
|
|
List<String> OS::get_restart_on_exit_arguments() const {
|
|
return restart_commandline;
|
|
}
|
|
|
|
PoolStringArray OS::get_connected_midi_inputs() {
|
|
|
|
if (MIDIDriver::get_singleton())
|
|
return MIDIDriver::get_singleton()->get_connected_inputs();
|
|
|
|
PoolStringArray list;
|
|
return list;
|
|
}
|
|
|
|
void OS::open_midi_inputs() {
|
|
|
|
if (MIDIDriver::get_singleton())
|
|
MIDIDriver::get_singleton()->open();
|
|
}
|
|
|
|
void OS::close_midi_inputs() {
|
|
|
|
if (MIDIDriver::get_singleton())
|
|
MIDIDriver::get_singleton()->close();
|
|
}
|
|
|
|
OS::OS() {
|
|
void *volatile stack_bottom;
|
|
|
|
restart_on_exit = false;
|
|
singleton = this;
|
|
_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
|
|
low_processor_usage_mode = false;
|
|
low_processor_usage_mode_sleep_usec = 10000;
|
|
_verbose_stdout = false;
|
|
_no_window = false;
|
|
_exit_code = 0;
|
|
_orientation = SCREEN_LANDSCAPE;
|
|
|
|
_render_thread_mode = RENDER_THREAD_SAFE;
|
|
|
|
_allow_hidpi = false;
|
|
_allow_layered = false;
|
|
_stack_bottom = (void *)(&stack_bottom);
|
|
|
|
_logger = NULL;
|
|
|
|
has_server_feature_callback = NULL;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(StdLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
}
|
|
|
|
OS::~OS() {
|
|
memdelete(_logger);
|
|
singleton = NULL;
|
|
}
|