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a99756a07f
godot
/
scene
/
resources
/
3d
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Lyuma
a99756a07f
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
..
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
importer_mesh.h
mesh_library.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
navigation_mesh_source_geometry_data_3d.h
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
primitive_meshes.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
Expose PrimitiveMesh's
request_update
` method
2024-03-06 19:18:01 +08:00
SCsub
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h