623 lines
18 KiB
C++
623 lines
18 KiB
C++
/*************************************************************************/
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/* os_android.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os_android.h"
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#include "core/array.h"
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#include "core/project_settings.h"
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles3/rasterizer_gles3.h"
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#include "drivers/unix/dir_access_unix.h"
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#include "drivers/unix/file_access_unix.h"
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#include "main/main.h"
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#include "scene/main/scene_tree.h"
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#include "servers/visual/visual_server_raster.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "dir_access_jandroid.h"
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#include "file_access_android.h"
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#include "net_socket_android.h"
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#include <android/input.h>
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#include <core/os/keyboard.h>
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#include <dlfcn.h>
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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const char *OS_Android::ANDROID_EXEC_PATH = "apk";
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String _remove_symlink(const String &dir) {
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// Workaround for Android 6.0+ using a symlink.
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// Save the current directory.
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char current_dir_name[2048];
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getcwd(current_dir_name, 2048);
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// Change directory to the external data directory.
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chdir(dir.utf8().get_data());
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// Get the actual directory without the potential symlink.
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char dir_name_wihout_symlink[2048];
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getcwd(dir_name_wihout_symlink, 2048);
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// Convert back to a String.
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String dir_without_symlink(dir_name_wihout_symlink);
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// Restore original current directory.
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chdir(current_dir_name);
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return dir_without_symlink;
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}
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class AndroidLogger : public Logger {
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public:
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virtual void logv(const char *p_format, va_list p_list, bool p_err) {
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__android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
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}
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virtual ~AndroidLogger() {}
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};
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int OS_Android::get_video_driver_count() const {
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return 2;
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}
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const char *OS_Android::get_video_driver_name(int p_driver) const {
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switch (p_driver) {
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case VIDEO_DRIVER_GLES3:
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return "GLES3";
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case VIDEO_DRIVER_GLES2:
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return "GLES2";
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}
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ERR_FAIL_V_MSG(nullptr, "Invalid video driver index: " + itos(p_driver) + ".");
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}
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int OS_Android::get_audio_driver_count() const {
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return 1;
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}
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const char *OS_Android::get_audio_driver_name(int p_driver) const {
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return "Android";
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}
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void OS_Android::initialize_core() {
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OS_Unix::initialize_core();
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#ifdef TOOLS_ENABLED
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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#else
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if (use_apk_expansion) {
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
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} else {
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FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
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}
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#endif
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
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FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
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#ifdef TOOLS_ENABLED
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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#else
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if (use_apk_expansion) {
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
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} else {
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DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
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}
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#endif
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
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DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
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NetSocketAndroid::make_default();
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}
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void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
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ERR_FAIL_NULL(p_gl_extensions);
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gl_extensions = p_gl_extensions;
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}
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int OS_Android::get_current_video_driver() const {
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return video_driver_index;
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}
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Error OS_Android::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
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bool use_gl3 = godot_java->get_gles_version_code() >= 0x00030000;
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use_gl3 = use_gl3 && (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3");
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bool gl_initialization_error = false;
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while (true) {
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if (use_gl3) {
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if (RasterizerGLES3::is_viable() == OK) {
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RasterizerGLES3::register_config();
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RasterizerGLES3::make_current();
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break;
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} else {
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if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
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p_video_driver = VIDEO_DRIVER_GLES2;
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use_gl3 = false;
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continue;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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} else {
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if (RasterizerGLES2::is_viable() == OK) {
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RasterizerGLES2::register_config();
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RasterizerGLES2::make_current();
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break;
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} else {
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gl_initialization_error = true;
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break;
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}
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}
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}
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transparency_enabled = p_desired.layered;
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if (gl_initialization_error) {
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OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
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"Please try updating your Android version.",
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"Unable to initialize Video driver");
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return ERR_UNAVAILABLE;
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}
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video_driver_index = p_video_driver;
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visual_server = memnew(VisualServerRaster);
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if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
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visual_server = memnew(VisualServerWrapMT(visual_server, false));
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}
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visual_server->init();
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AudioDriverManager::initialize(p_audio_driver);
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input = memnew(InputDefault);
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input->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
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input->set_fallback_mapping(godot_java->get_input_fallback_mapping());
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return OK;
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}
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void OS_Android::set_main_loop(MainLoop *p_main_loop) {
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main_loop = p_main_loop;
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input->set_main_loop(p_main_loop);
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}
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void OS_Android::delete_main_loop() {
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memdelete(main_loop);
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}
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void OS_Android::finalize() {
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memdelete(input);
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}
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GodotJavaWrapper *OS_Android::get_godot_java() {
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return godot_java;
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}
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GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
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return godot_io_java;
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}
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void OS_Android::alert(const String &p_alert, const String &p_title) {
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godot_java->alert(p_alert, p_title);
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}
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bool OS_Android::request_permission(const String &p_name) {
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return godot_java->request_permission(p_name);
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}
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bool OS_Android::request_permissions() {
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return godot_java->request_permissions();
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}
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Vector<String> OS_Android::get_granted_permissions() const {
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return godot_java->get_granted_permissions();
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}
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Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
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ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
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return OK;
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}
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void OS_Android::set_mouse_show(bool p_show) {
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//android has no mouse...
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}
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void OS_Android::set_mouse_grab(bool p_grab) {
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//it really has no mouse...!
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}
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bool OS_Android::is_mouse_grab_enabled() const {
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//*sigh* technology has evolved so much since i was a kid..
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return false;
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}
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Point2 OS_Android::get_mouse_position() const {
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return input->get_mouse_position();
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}
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int OS_Android::get_mouse_button_state() const {
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return input->get_mouse_button_mask();
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}
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void OS_Android::set_window_title(const String &p_title) {
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//This queries/updates the currently connected devices/joypads
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//Set_window_title is called when initializing the main loop (main.cpp)
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//therefore this place is found to be suitable (I found no better).
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godot_java->init_input_devices();
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}
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void OS_Android::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
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}
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OS::VideoMode OS_Android::get_video_mode(int p_screen) const {
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return default_videomode;
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}
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void OS_Android::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
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p_list->push_back(default_videomode);
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}
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void OS_Android::set_keep_screen_on(bool p_enabled) {
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OS::set_keep_screen_on(p_enabled);
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godot_java->set_keep_screen_on(p_enabled);
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}
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Size2 OS_Android::get_window_size() const {
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return Vector2(default_videomode.width, default_videomode.height);
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}
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Rect2 OS_Android::get_window_safe_area() const {
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int xywh[4];
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godot_io_java->get_window_safe_area(xywh);
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return Rect2(xywh[0], xywh[1], xywh[2], xywh[3]);
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}
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Array OS_Android::get_display_cutouts() const {
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return godot_io_java->get_display_cutouts();
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}
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String OS_Android::get_name() const {
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return "Android";
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}
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MainLoop *OS_Android::get_main_loop() const {
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return main_loop;
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}
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bool OS_Android::can_draw() const {
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return true; //always?
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}
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void OS_Android::main_loop_begin() {
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if (main_loop) {
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main_loop->init();
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}
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}
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bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
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if (!main_loop) {
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return false;
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}
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uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
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bool exit = Main::iteration();
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if (r_should_swap_buffers) {
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*r_should_swap_buffers = !is_in_low_processor_usage_mode() || _update_pending || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
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}
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return exit;
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}
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void OS_Android::main_loop_end() {
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if (main_loop) {
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (scene_tree) {
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scene_tree->quit();
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}
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main_loop->finish();
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}
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}
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void OS_Android::main_loop_focusout() {
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if (main_loop) {
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
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}
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audio_driver_android.set_pause(true);
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}
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void OS_Android::main_loop_focusin() {
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if (main_loop) {
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main_loop->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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}
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audio_driver_android.set_pause(false);
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}
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void OS_Android::process_accelerometer(const Vector3 &p_accelerometer) {
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input->set_accelerometer(p_accelerometer);
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}
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void OS_Android::process_gravity(const Vector3 &p_gravity) {
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input->set_gravity(p_gravity);
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}
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void OS_Android::process_magnetometer(const Vector3 &p_magnetometer) {
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input->set_magnetometer(p_magnetometer);
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}
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void OS_Android::process_gyroscope(const Vector3 &p_gyroscope) {
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input->set_gyroscope(p_gyroscope);
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}
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bool OS_Android::has_touchscreen_ui_hint() const {
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return true;
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}
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bool OS_Android::has_virtual_keyboard() const {
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return true;
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}
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int OS_Android::get_virtual_keyboard_height() const {
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return godot_io_java->get_vk_height();
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}
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void OS_Android::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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if (godot_io_java->has_vk()) {
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godot_io_java->show_vk(p_existing_text, p_multiline, p_max_input_length, p_cursor_start, p_cursor_end);
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} else {
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ERR_PRINT("Virtual keyboard not available");
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}
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}
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void OS_Android::hide_virtual_keyboard() {
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if (godot_io_java->has_vk()) {
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godot_io_java->hide_vk();
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} else {
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ERR_PRINT("Virtual keyboard not available");
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}
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}
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void OS_Android::set_display_size(Size2 p_size) {
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default_videomode.width = p_size.x;
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default_videomode.height = p_size.y;
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}
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Error OS_Android::shell_open(String p_uri) {
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return godot_io_java->open_uri(p_uri);
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}
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String OS_Android::get_resource_dir() const {
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#ifdef TOOLS_ENABLED
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return OS_Unix::get_resource_dir();
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#else
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return "/"; //android has its own filesystem for resources inside the APK
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#endif
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}
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String OS_Android::get_locale() const {
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String locale = godot_io_java->get_locale();
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if (locale != "") {
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return locale;
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}
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return OS_Unix::get_locale();
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}
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void OS_Android::set_clipboard(const String &p_text) {
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// DO we really need the fallback to OS_Unix here?!
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if (godot_java->has_set_clipboard()) {
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godot_java->set_clipboard(p_text);
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} else {
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OS_Unix::set_clipboard(p_text);
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}
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}
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String OS_Android::get_clipboard() const {
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// DO we really need the fallback to OS_Unix here?!
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if (godot_java->has_get_clipboard()) {
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return godot_java->get_clipboard();
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}
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return OS_Unix::get_clipboard();
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}
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bool OS_Android::has_clipboard() const {
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// DO we really need the fallback to OS_Unix here?!
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if (godot_java->has_has_clipboard()) {
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return godot_java->has_clipboard();
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}
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return OS_Unix::has_clipboard();
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}
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String OS_Android::get_model_name() const {
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String model = godot_io_java->get_model();
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if (model != "") {
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return model;
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}
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return OS_Unix::get_model_name();
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}
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int OS_Android::get_screen_dpi(int p_screen) const {
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return godot_io_java->get_screen_dpi();
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}
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float OS_Android::get_screen_scale(int p_screen) const {
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return godot_io_java->get_scaled_density();
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}
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float OS_Android::get_screen_max_scale() const {
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return get_screen_scale();
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}
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float OS_Android::get_screen_refresh_rate(int p_screen) const {
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return godot_io_java->get_screen_refresh_rate(OS::get_singleton()->SCREEN_REFRESH_RATE_FALLBACK);
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}
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String OS_Android::get_data_path() const {
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return get_user_data_dir();
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}
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String OS_Android::get_executable_path() const {
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// Since unix process creation is restricted on Android, we bypass
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// OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
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// Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
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// manner.
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return OS::get_executable_path();
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}
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String OS_Android::get_user_data_dir() const {
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if (data_dir_cache != String()) {
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return data_dir_cache;
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}
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String data_dir = godot_io_java->get_user_data_dir();
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|
if (data_dir != "") {
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|
data_dir_cache = _remove_symlink(data_dir);
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return data_dir_cache;
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}
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return ".";
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|
}
|
|
|
|
String OS_Android::get_cache_path() const {
|
|
if (cache_dir_cache != String()) {
|
|
return cache_dir_cache;
|
|
}
|
|
String cache_dir = godot_io_java->get_cache_dir();
|
|
if (cache_dir != "") {
|
|
cache_dir_cache = _remove_symlink(cache_dir);
|
|
return cache_dir_cache;
|
|
}
|
|
return ".";
|
|
}
|
|
|
|
void OS_Android::set_screen_orientation(ScreenOrientation p_orientation) {
|
|
godot_io_java->set_screen_orientation(p_orientation);
|
|
}
|
|
|
|
OS::ScreenOrientation OS_Android::get_screen_orientation() const {
|
|
const int orientation = godot_io_java->get_screen_orientation();
|
|
ERR_FAIL_INDEX_V_MSG(orientation, 7, OS::ScreenOrientation(0), "Unrecognized screen orientation.");
|
|
return OS::ScreenOrientation(orientation);
|
|
}
|
|
|
|
String OS_Android::get_unique_id() const {
|
|
String unique_id = godot_io_java->get_unique_id();
|
|
if (unique_id != "") {
|
|
return unique_id;
|
|
}
|
|
return OS::get_unique_id();
|
|
}
|
|
|
|
String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
|
|
return godot_io_java->get_system_dir(p_dir, p_shared_storage);
|
|
}
|
|
|
|
void OS_Android::set_offscreen_gl_available(bool p_available) {
|
|
secondary_gl_available = p_available;
|
|
}
|
|
|
|
bool OS_Android::is_offscreen_gl_available() const {
|
|
return secondary_gl_available;
|
|
}
|
|
|
|
void OS_Android::set_offscreen_gl_current(bool p_current) {
|
|
if (secondary_gl_available) {
|
|
godot_java->set_offscreen_gl_current(nullptr, p_current);
|
|
}
|
|
}
|
|
|
|
bool OS_Android::is_joy_known(int p_device) {
|
|
return input->is_joy_mapped(p_device);
|
|
}
|
|
|
|
String OS_Android::get_joy_guid(int p_device) const {
|
|
return input->get_joy_guid_remapped(p_device);
|
|
}
|
|
|
|
void OS_Android::vibrate_handheld(int p_duration_ms) {
|
|
godot_java->vibrate(p_duration_ms);
|
|
}
|
|
|
|
String OS_Android::get_config_path() const {
|
|
return get_user_data_dir().plus_file("config");
|
|
}
|
|
|
|
bool OS_Android::_check_internal_feature_support(const String &p_feature) {
|
|
if (p_feature == "mobile") {
|
|
//TODO support etc2 only if GLES3 driver is selected
|
|
return true;
|
|
}
|
|
#if defined(__aarch64__)
|
|
if (p_feature == "arm64-v8a") {
|
|
return true;
|
|
}
|
|
#elif defined(__ARM_ARCH_7A__)
|
|
if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#elif defined(__arm__)
|
|
if (p_feature == "armeabi") {
|
|
return true;
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
|
|
use_apk_expansion = p_use_apk_expansion;
|
|
default_videomode.width = 800;
|
|
default_videomode.height = 600;
|
|
default_videomode.fullscreen = true;
|
|
default_videomode.resizable = false;
|
|
|
|
godot_java = p_godot_java;
|
|
godot_io_java = p_godot_io_java;
|
|
|
|
Vector<Logger *> loggers;
|
|
loggers.push_back(memnew(AndroidLogger));
|
|
_set_logger(memnew(CompositeLogger(loggers)));
|
|
|
|
AudioDriverManager::add_driver(&audio_driver_android);
|
|
}
|
|
|
|
Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
|
|
if (p_path == ANDROID_EXEC_PATH) {
|
|
return create_instance(p_arguments, r_child_id);
|
|
} else {
|
|
return OS_Unix::execute(p_path, p_arguments, p_blocking, r_child_id, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
|
|
}
|
|
}
|
|
|
|
Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
|
|
godot_java->create_new_godot_instance(p_arguments);
|
|
return OK;
|
|
}
|
|
|
|
OS_Android::~OS_Android() {
|
|
}
|