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SCsub
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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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area_2d.h
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audio_stream_player_2d.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_object_2d.h
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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cpu_particles_2d.h
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gpu_particles_2d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_2d.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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navigation_region_2d.h
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node_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
node_2d.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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path_2d.h
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physical_bone_2d.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
physical_bone_2d.h
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Initialize PhysicalBone2D::parent_skeleton
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2021-06-13 12:10:11 +08:00 |
physics_body_2d.cpp
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Merge pull request #49475 from nekomatata/kinematic-collision-rid
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2021-06-18 12:32:26 +02:00 |
physics_body_2d.h
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Merge pull request #49475 from nekomatata/kinematic-collision-rid
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2021-06-18 12:32:26 +02:00 |
polygon_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
polygon_2d.h
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position_2d.cpp
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Improve axis awareness and visibility for Position2D and Position3D
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2021-06-02 21:53:50 +02:00 |
position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
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Fixed mistake in binding of Skeleton2D::execute_modifications
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2021-06-08 12:18:33 +10:00 |
skeleton_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
sprite_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
sprite_2d.h
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tile_map.cpp
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Fix crash when using TileMap::fix_invalid_tiles
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2021-06-14 14:58:55 +08:00 |
tile_map.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visible_on_screen_notifier_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |