aa1367595e
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c
)
22 lines
580 B
Plaintext
22 lines
580 B
Plaintext
Import('env')
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if (env["platform"] in ["haiku","osx","windows","x11"]):
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# Thirdparty source files
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if (env["glew"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_sources = [
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"glew.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env.Append(CPPPATH = [thirdparty_dir])
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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