aa1367595e
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c
)
8 lines
110 B
Plaintext
8 lines
110 B
Plaintext
Import('env')
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env.add_source_files(env.drivers_sources, "*.cpp")
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SConscript("shaders/SCsub")
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Export('env')
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