The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.
Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
(cherry picked from commit 248bc9159c
)
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
Import('env')
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env_png = env.Clone()
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# Thirdparty source files
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if (env["libpng"] == "builtin"):
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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thirdparty_dir + "png.c",
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thirdparty_dir + "pngerror.c",
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thirdparty_dir + "pngget.c",
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thirdparty_dir + "pngmem.c",
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thirdparty_dir + "pngpread.c",
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thirdparty_dir + "pngread.c",
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thirdparty_dir + "pngrio.c",
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thirdparty_dir + "pngrtran.c",
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thirdparty_dir + "pngrutil.c",
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thirdparty_dir + "pngset.c",
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thirdparty_dir + "pngtrans.c",
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thirdparty_dir + "pngwio.c",
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thirdparty_dir + "pngwrite.c",
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thirdparty_dir + "pngwtran.c",
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thirdparty_dir + "pngwutil.c",
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]
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# Currently .ASM filter_neon.S does not compile on NT.
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import os
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if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env_png.Clone();
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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#env_neon.Append(CPPFLAGS = ["-DPNG_ARM_NEON"])
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thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
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thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
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else:
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
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#env_png.add_source_files(env.drivers_sources, thirdparty_sources)
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env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems?
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env_png.Append(CPPPATH = [thirdparty_dir])
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# Godot source files
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env_png.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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