godot/drivers/windows
Rémi Verschelde aa1367595e drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.

(cherry picked from commit 248bc9159c)
2016-10-30 14:51:34 +01:00
..
dir_access_windows.cpp Fix some bugs in diraccess, closes #5288 2016-06-30 18:23:39 -03:00
dir_access_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
file_access_windows.cpp -Add visible IO errors when closing a file fails due to it being locked (most likely on windows), closes #4760 2016-06-13 10:10:50 -03:00
file_access_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
mutex_windows.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
mutex_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-30 14:51:34 +01:00
semaphore_windows.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
semaphore_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shell_windows.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
shell_windows.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
thread_windows.cpp try to fix windows build 2016-06-25 15:20:37 -03:00
thread_windows.h try to fix windows build 2016-06-25 15:20:37 -03:00