godot/doc/classes/BakedLightmap.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmap" inherits="VisualInstance" category="Core" version="3.1.2">
<brief_description>
Prerendered indirect light map for a scene.
</brief_description>
<description>
Baked lightmaps are an alternative workflow for adding indirect (or baked) lighting to a scene. Unlike the [GIProbe] approach, baked lightmaps work fine on low-end PCs and mobile devices as they consume almost no resources in run-time.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/3.1/tutorials/3d/baked_lightmaps.html</link>
</tutorials>
<methods>
<method name="bake">
<return type="int" enum="BakedLightmap.BakeError">
</return>
<argument index="0" name="from_node" type="Node" default="null">
</argument>
<argument index="1" name="create_visual_debug" type="bool" default="false">
</argument>
<description>
Bakes the lightmaps within the currently edited scene.
</description>
</method>
<method name="debug_bake">
<return type="void">
</return>
<description>
Executes a dry run bake of lightmaps within the currently edited scene.
</description>
</method>
</methods>
<members>
<member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size">
Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large.
</member>
<member name="bake_energy" type="float" setter="set_energy" getter="get_energy">
Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright.
</member>
<member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents">
</member>
<member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr">
If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code].
</member>
<member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode">
Lightmapping mode. See [enum BakeMode].
</member>
<member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation">
Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far.
</member>
<member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality">
Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality].
</member>
<member name="capture_cell_size" type="float" setter="set_capture_cell_size" getter="get_capture_cell_size">
Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size].
</member>
<member name="image_path" type="String" setter="set_image_path" getter="get_image_path">
Location where lightmaps will be saved.
</member>
<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
The calculated light data.
</member>
</members>
<constants>
<constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality">
Lowest bake quality mode. Fastest to calculate.
</constant>
<constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality">
Default bake quality mode.
</constant>
<constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality">
Highest bake quality mode. Takes longer to calculate.
</constant>
<constant name="BAKE_MODE_CONE_TRACE" value="0" enum="BakeMode">
Less precise but faster bake mode.
</constant>
<constant name="BAKE_MODE_RAY_TRACE" value="1" enum="BakeMode">
More precise bake mode but can take considerably longer to bake.
</constant>
<constant name="BAKE_ERROR_OK" value="0" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError">
</constant>
<constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError">
</constant>
</constants>
</class>