godot/scene
Jean Dao b6ab75504b Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.

(cherry picked from commit 7240701ec9)
2019-09-24 09:00:45 +02:00
..
2d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
3d Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
animation Continuation of #27562 2019-09-24 09:00:44 +02:00
audio Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only) 2019-07-03 13:19:40 +02:00
gui Fix -Wimplicit-fallthrough warnings from GCC 8 2019-09-24 09:00:45 +02:00
main Fix: use function in SceneTree::call_group 2019-09-24 09:00:45 +02:00
resources Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-09-24 09:00:45 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Added height map shape that implement heightmap collision shape 2019-04-20 23:33:50 +02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00