godot/drivers/dds/texture_loader_dds.h

19 lines
530 B
C++

#ifndef TEXTURE_LOADER_DDS_H
#define TEXTURE_LOADER_DDS_H
#include "scene/resources/texture.h"
#include "io/resource_loader.h"
class ResourceFormatDDS : public ResourceFormatLoader{
public:
virtual RES load(const String &p_path,const String& p_original_path="");
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
virtual ~ResourceFormatDDS() {}
};
#endif // TEXTURE_LOADER_DDS_H