fd188ddd51
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/)
166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
//
|
|
// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions
|
|
// are met:
|
|
//
|
|
// Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
//
|
|
// Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
//
|
|
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
|
|
#define SH_EXPORTING
|
|
|
|
#include <cassert>
|
|
|
|
#include "InitializeDll.h"
|
|
#include "../glslang/Include/InitializeGlobals.h"
|
|
#include "../glslang/Public/ShaderLang.h"
|
|
#include "../glslang/Include/PoolAlloc.h"
|
|
|
|
namespace glslang {
|
|
|
|
OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
|
|
|
|
// Per-process initialization.
|
|
// Needs to be called at least once before parsing, etc. is done.
|
|
// Will also do thread initialization for the calling thread; other
|
|
// threads will need to do that explicitly.
|
|
bool InitProcess()
|
|
{
|
|
glslang::GetGlobalLock();
|
|
|
|
if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) {
|
|
//
|
|
// Function is re-entrant.
|
|
//
|
|
|
|
glslang::ReleaseGlobalLock();
|
|
return true;
|
|
}
|
|
|
|
ThreadInitializeIndex = OS_AllocTLSIndex();
|
|
|
|
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
|
|
assert(0 && "InitProcess(): Failed to allocate TLS area for init flag");
|
|
|
|
glslang::ReleaseGlobalLock();
|
|
return false;
|
|
}
|
|
|
|
if (! InitializePoolIndex()) {
|
|
assert(0 && "InitProcess(): Failed to initialize global pool");
|
|
|
|
glslang::ReleaseGlobalLock();
|
|
return false;
|
|
}
|
|
|
|
if (! InitThread()) {
|
|
assert(0 && "InitProcess(): Failed to initialize thread");
|
|
|
|
glslang::ReleaseGlobalLock();
|
|
return false;
|
|
}
|
|
|
|
glslang::ReleaseGlobalLock();
|
|
return true;
|
|
}
|
|
|
|
// Per-thread scoped initialization.
|
|
// Must be called at least once by each new thread sharing the
|
|
// symbol tables, etc., needed to parse.
|
|
bool InitThread()
|
|
{
|
|
//
|
|
// This function is re-entrant
|
|
//
|
|
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) {
|
|
assert(0 && "InitThread(): Process hasn't been initalised.");
|
|
return false;
|
|
}
|
|
|
|
if (OS_GetTLSValue(ThreadInitializeIndex) != 0)
|
|
return true;
|
|
|
|
if (! OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) {
|
|
assert(0 && "InitThread(): Unable to set init flag.");
|
|
return false;
|
|
}
|
|
|
|
glslang::SetThreadPoolAllocator(nullptr);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Not necessary to call this: InitThread() is reentrant, and the need
|
|
// to do per thread tear down has been removed.
|
|
//
|
|
// This is kept, with memory management removed, to satisfy any exiting
|
|
// calls to it that rely on it.
|
|
bool DetachThread()
|
|
{
|
|
bool success = true;
|
|
|
|
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
|
|
return true;
|
|
|
|
//
|
|
// Function is re-entrant and this thread may not have been initialized.
|
|
//
|
|
if (OS_GetTLSValue(ThreadInitializeIndex) != 0) {
|
|
if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) {
|
|
assert(0 && "DetachThread(): Unable to clear init flag.");
|
|
success = false;
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
// Not necessary to call this: InitProcess() is reentrant.
|
|
//
|
|
// This is kept, with memory management removed, to satisfy any exiting
|
|
// calls to it that rely on it.
|
|
//
|
|
// Users of glslang should call shFinalize() or glslang::FinalizeProcess() for
|
|
// process-scoped memory tear down.
|
|
bool DetachProcess()
|
|
{
|
|
bool success = true;
|
|
|
|
if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX)
|
|
return true;
|
|
|
|
success = DetachThread();
|
|
|
|
OS_FreeTLSIndex(ThreadInitializeIndex);
|
|
ThreadInitializeIndex = OS_INVALID_TLS_INDEX;
|
|
|
|
return success;
|
|
}
|
|
|
|
} // end namespace glslang
|