102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* mesh_instance_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MESH_INSTANCE_H
|
|
#define MESH_INSTANCE_H
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
|
|
class Skin;
|
|
class SkinReference;
|
|
|
|
class MeshInstance3D : public GeometryInstance3D {
|
|
GDCLASS(MeshInstance3D, GeometryInstance3D);
|
|
|
|
protected:
|
|
Ref<Mesh> mesh;
|
|
Ref<Skin> skin;
|
|
Ref<Skin> skin_internal;
|
|
Ref<SkinReference> skin_ref;
|
|
NodePath skeleton_path = NodePath("..");
|
|
|
|
struct BlendShapeTrack {
|
|
int idx = 0;
|
|
float value = 0.0;
|
|
};
|
|
|
|
Map<StringName, BlendShapeTrack> blend_shape_tracks;
|
|
Vector<Ref<Material>> surface_override_materials;
|
|
|
|
void _mesh_changed();
|
|
void _resolve_skeleton_path();
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_mesh(const Ref<Mesh> &p_mesh);
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
void set_skin(const Ref<Skin> &p_skin);
|
|
Ref<Skin> get_skin() const;
|
|
|
|
void set_skeleton_path(const NodePath &p_skeleton);
|
|
NodePath get_skeleton_path();
|
|
|
|
int get_surface_override_material_count() const;
|
|
void set_surface_override_material(int p_surface, const Ref<Material> &p_material);
|
|
Ref<Material> get_surface_override_material(int p_surface) const;
|
|
Ref<Material> get_active_material(int p_surface) const;
|
|
|
|
Node *create_trimesh_collision_node();
|
|
void create_trimesh_collision();
|
|
|
|
Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
|
|
void create_convex_collision(bool p_clean = true, bool p_simplify = false);
|
|
|
|
Node *create_multiple_convex_collisions_node();
|
|
void create_multiple_convex_collisions();
|
|
|
|
void create_debug_tangents();
|
|
|
|
virtual AABB get_aabb() const override;
|
|
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
|
|
|
|
MeshInstance3D();
|
|
~MeshInstance3D();
|
|
};
|
|
|
|
#endif
|