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shaders
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Merge pull request #46932 from JFonS/fix_lm_capture_env
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2021-03-12 12:30:36 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Add buffer orphan / stream options
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2021-04-14 12:08:32 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
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Batching - Don't join items with invalid shaders
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2021-04-18 08:31:59 +01:00 |
rasterizer_canvas_gles3.h
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Batching - store parent items in default batches
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2021-04-12 16:55:59 +01:00 |
rasterizer_gles3.cpp
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
rasterizer_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles3.cpp
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Add setting for shadow cubemap max size
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2021-04-20 23:17:45 -07:00 |
rasterizer_scene_gles3.h
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Various light culling fixes
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2021-03-08 15:10:55 +01:00 |
rasterizer_storage_gles3.cpp
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Add buffer orphan / stream options
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2021-04-14 12:08:32 +01:00 |
rasterizer_storage_gles3.h
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Merge pull request #46781 from BastiaanOlij/gdn_set_interface
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2021-03-26 11:27:27 +01:00 |
shader_compiler_gles3.cpp
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
shader_compiler_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |